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UAC Budget Cuts (v1.4)

   (9 reviews)
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6 Screenshots

About This File

A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread for constraint details.


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Zalewa

  
Extremely plain visuals and stupid gameplay with hordes of monsters crammed in claustrophobic areas. I give it 1 star because it at least resembles an actual level.

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Guest

  
Stupid AWFUL wad

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Guest

Unknown date

  
Technically ok, but extremely cramped mostly rectangular maze-style level with a lot of moving walls. Look-and-feel is a bit like E2M7. Gameplay @ UV mainly consists of hordes enemies in the corridors, fight variation is near zero. IOW: imho it has almost no additional value. Overall, as I lost my interest after 10 minutes of trying: 1 + 1 for the efford. BTW @ Tuxlar: I know you aim to please, but a review is worthless when it is not based on the true impression of the reviewer. Note it's not personal.

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subject_119

Unknown date

  
Though the "theme" is minimlist it could've at least deserved a better texturing, the grey and brown brick textures next to another looks kind of bad, I also think giving very short ammo with so many arch-viles is a bad idea and I doubt the map is even possible in max @UV. Don't hesitate to train your texturing skills it's also a part of the map. Try not to have a number of ennemies too random, a baron resurected 3 times in a row is lame and eats many ammo, if you really want AV put them on some heights

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scifista42

Unknown date

  
Okay, well playing map, and a nice implementation of the minimalist concept. Aside from the concept though, it's not intriguing that much. I'd give 3.5/5, voted 4. You have good ideas for creating gameplay.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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