id Software for DOOM, Carn for Skulltag, Randy for ZDoom, Graf for GZDoom, Sgtmkiv for Opening, To Hell Black Metal Remix, The Kins For Flares, OC Remix for SMW castle remix, Northface for Genius' Playground remix, Codelmp for GZDoom Builder, Doominator2, Codeslicer, and Estryark for Beta Testing, Gez for SLADE 3, Zink The Dink for ENDOOMER, and Darsyco for a ambient sound pack.
Did I miss anyone?
Advanced engine needed : Skulltag and Zandronum (Skulltag_Actors And
Primary purpose : Single play
Title : The Icon Of Sin's Lair
Filename : SinEnhan.Zip
Release date : August 24th, 2014
Author : Omegalore
Email Address : email@example.com
Other Files By Author : SRFINAL, SRREDO, SinHFix, Pinky, And Cortech
Misc. Author Info : Doing my very best to make great wads. So far I
Description : This is basically a enhanced remake of the
successful Icon Of Sin's Hideout. It may have
been successful, but it still had some problems.
mainly the exit door. One of the pegs was not
sticking out. I tried to make this ZDoom
compatible, but for some odd reason when I got to
the map, it crashes. I don't know why. Bugger.
Same story and plot from previous. I also
included my (Real) first wad I made. I know there
was a wad that said my first wad. It's not. I
forgot to edit that part on the readme :P Fair
warning, first wad maybe a recipe for disaster.
Most first timer wads are like that. Also, look
for a hidden easter egg I couldn't resist putting
Additional Credits to : id Software for DOOM, Carn for Skulltag, Randy
for ZDoom, Graf for GZDoom, Sgtmkiv for Opening,
To Hell Black Metal Remix, The Kins For Flares,
OC Remix for SMW castle remix, Northface for
Genius' Playground remix, Codelmp for GZDoom
Builder, Doominator2, Codeslicer, and Estryark
for Beta Testing, Gez for SLADE 3, Zink The Dink
for ENDOOMER, and Darsyco for a ambient sound
Did I miss anyone?
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Demos : No
Other : Co-op
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP30 (Takes You Automatically Via MAPINFO)
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : Co-op
Difficulty Settings : Not implemented
* Construction *
Base : Modified
Build Time : About 2 years due to other Wads I was working on
Editor(s) used : SLADE 3, GZDoom Builder, ENDOOMER
Known Bugs : Load time may take a while due to size of map,
for some players, the camrea texture may be
missing. IDK why. It worked for me :/ Thankfully
for some players and in some versions of
Zandronum, even with the Skulltag_Data And
Skulltag_Actors, it will crash. Make sure you
have the right versions. It works fine with me.
May Not Run With... : ZDoom And GZDoom. Sorry. I don't know why it
crashes when I get to the map :(
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors