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   (9 reviews)
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Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!

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The first map has interesting ideas; the implementation is quite unintuitive, so frustration is guaranteed. This is a case when a map is too clever for its own good. You can skip most of the puzzles and speed through to the exit in under a minute, though. MAP02 is more playable but not by much. There's also an unlisted bonus map; it's more of run-and-gun style, closer to slaughter than puzzle. Overall the design is that of an average WAD from mid-90s, with clever puzzles but uninspired looks and gameplay.

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^1 Seriously, 5*? LOL. Poor map layout, mostly unattractive and even poor texture use, chaotic architecture, very poor ambiance, weaponry does not match monster count. Gameplay completely misses a decent leitmotiv - I don't have trouble with switch hunting, but this is imho far from good. Overall, as gameplay couldn't get me even on one single toe: 1* for the effort. BTW with ZDoom map01:sector 46 cannot be reached without jumping.

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Somewhat confusing, but decent. Only major flaw was the floor raising on MAP02.

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Unknown date

dang son this is some rel fet right here. man this takes me back to when i was i n my mommy womb playing doom2

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...