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Bloody steel

   (67 reviews)
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7 Screenshots

About This File

10 level's wad for boom.The action takes place in the modern world of alternative


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Guest

  
Takes a few levels to get into it but man does it really deliver. Excellent grand level design and superb music choice, which gets better with each level. The design of a lot of these levels remind me a little of Eternal's style. I look forward to seeing more from Memka. 5 stars from me.

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Guest

  
MAP ARE GREAT GAMEPLAY SADLY IS BORING SO 2/5

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Guest

  
I normally like detail, but the levels look very goofy here. Gameplay has its moments, but not consistently good.

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Ezepov

  
super

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Guest

  
I don't care what anyone else thinks.This wad is great.I realize that not everyone likes a certain type of wad,but shouldn't you nice people save your harshest criticism for terry wads?

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Guest

  
Pretty good stuff. Something of rocky start, with a linear hitscaner-infested opening map. Second map is already a big improvement, and it just keep getting better. Map 4 is my absolute favorite: large, sprawling and superbly detailed industrial complex that reminded me of Monster Hunter maps in all the best ways.

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Katamori

  
Architecture: 5/5 Layout and flow: 5/5 Gameplay: 2/5 I'm sorry, the maps are superior in both appearance and flow, but the amount of monsters makes it almost unplayably hard even on HNTR difficulty. Pissed me off several times. Still, because of your efforts, I have to give a 3 in general, you deserve.

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Guest

  
"I never understood why people consider this a flaw." Probably because overdetailing can lead to the layout looking uglier and messier than intended, or situations where the detail is actually a hindrance to gameplay

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Zalewa

  
"Overdetailed"? I never understood why people consider this a flaw. This WAD is a perfect diamond, a gem in the archive. Everything it does, it does well. Excellent accomplishment.

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Guest

  
Pretty beautiful maps imo, however, some of the levels were frustratingly difficult to the point that I was thinking of not finishing the wad. There are some real toughies on this one.

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NuMetalManiak

  
there seems to be flow issues with this one. it shouldn't take me like three hours to complete a mapset of this caliber and the long levels are just annoying. sometimes the ladders are really fucking difficult to see and it ends up with more wandering.

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Guest

  
Very good wad, russian mappers should learn A LOT from this guy. One thing that is REALY bad, you compressed music WAY to heavy.

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Deeforce

  
This wad remembers me of my dreams I had: good times! Many details. 1 minus, because you cannot jump, what the heck, man?

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Guest

Unknown date

  
So... map 1 is sort of scrapyard/slums environment that manages to be ugly despite overdone detailing. Worst of all, it's super linear and gameplay is awful: hitscaners sniping from everywhere and monsters spawning right in front of zou. Map 2 is this underground facility that is a bit better designed but still ugly and annoying (less hitscanners tho). I couldn't go on... Grimy-dirty industrial environments reminded me of didy's excellent mohu1 , but in that "I wish I was playing that much better wad" way.

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Unknown date

  
Hell good mapping, but I am afraid it is doom stock monsters friendly, custom monsters might be overkill. Back to mapping, I believe that Big Memka + Didy qualify enough for those classic/j_rpg mapping textures. Sorry if that is taken as an insult (I usually consider those rpg maps as a medium of progress or etc w/i rpg games, all atmospheric-like and all), but damn it is a lot of mapping effort. It's definitely more of linear walkway than the Monster Hunter Ltd series, but it's good in its own way. ~3/5

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Unknown date

  
I don't agree with everything, like the slaughterfest intuition, but this one is still a premuim wad. great use of textures (and more) and everyone will take it's advantage, it might be too hard, though. 5*

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Guest

Unknown date

  
I'm soooo disapointed. Only 10 levels... 5/5

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Guest

Unknown date

  
Decent if heavily flawed episode. It definitely is reminiscent of Monster Hunter duology both in Build engine sensibilities and visual style, only with some Soviet dystopian touches and much less polished visuals. HOWEVER, these maps are far less exploration-driven and significantly more difficult. Sadly, this is not the kind of difficulty I enjoy as it is often result of problematic enemy placements and dickish traps.

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Guest

Unknown date

  
This is actually pretty good. It does leave a bad first impression, that first map feels and plays like a demake of some Modern Warfare level. However, everything after that is significantly better. So, don't be discouraged by opening map and just keep going. This wad is very much worth a playthrough.

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Guest

Unknown date

  
Level 6 is my favorite so far. As I always play with iddqd, monster killing is far second to map design. You sir, have made maps that favor those who just like to explore, have puzzles and memory challenges and are beautiful to walk around in. Make more like these. I may have to get boom port just to see if it is any different than zdoom (my port for all maps) Barbara

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Demonologist

Unknown date

  
What Marcaek said, nothing I could add on top of that.

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Guest

Unknown date

  
After all the praise I read I almost expected visuals comparable to Eternal's and Ed Cripps maps. Instead, I got "brute force" detailing almost devoid of style and polish. Nonetheless, maps ARE challenging and fun to play (with exception of Map 1) and you can feel author was improving with every new map. Worth playing, just expect one of few wads you'll actually wish had less details than it does. 3/5

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Guest

Unknown date

  
Really atmospheric "realistic" looking maps with solid and sometimes really hard gameplay.:) 4/5

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Pedro VC

Unknown date

  
Awesome

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Marcaek

Unknown date

  
Overrated. There are cool ideas and the soviet wasteland subtheme is cool but the execution leaves more to be desired. There's lots of case of crampedness and bumpy\sticky detailing impeding movement, and a complete lack of visual polish or consistency. There are textures from a ton of different sources that don't tile or scale well(and some of them are just horrid or goofy) and weird HOMs+bleeding. The gameplay is typical of a russian wad, kind of like unpolished TNT in gigantic levels.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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