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Bloody steel

   (71 reviews)
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10 level's wad for boom.The action takes place in the modern world of alternative


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MuratMikal

  

"Very good set of maps. The design is pretty good, huge layouts and immersive experience that looks like you're really there. You play in differents and beautiful settings such as a huge facility, mansion, destroyed city among others. The gameplay also is fine, tough battles sometimes but always fair, the author provides enough powerup to deal with the monsters. Favourite map for me is MAP 07, a huge slaughter oriented map that takes at least 45 minutes to finish. If you had to play only 1 map you should really play this one.
 

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Spectre01

  

Very interesting wad with a high level of detail and plenty of custom textures. Strong gritty industrial theme with an impressive sense of place and realism achieved in a Boom-format set. Plenty of variety as well, with gameplay ranging from low-key and claustrophobic to slaughter in large arenas. Time travel and surrealism in the final stretch makes for a pleasant visual surprise. Art. 4/5

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Gato606

  

I really enjoyed this pwad, it caught me the different atmosphere that create the lots of custom textures, giving it a Soviet industrial feel, played it with mod The Trailblazer

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whirledtsar

· Edited by whirledtsar

  

Ten huge and detailed maps with challenging, often slaughter-tier gameplay. The gameplay is very chaotic, having you typically surrounded on all sides by enemies in various positions, requiring you to keep on the move and find cover where you can. Most of the levels have a very cool ruined, post-industrial aesthetic and have you exploring decaying cities and facilities. In two of the levels you travel to different time periods - a European mansion and ancient Greece. I found these two to not only be very ugly, but have unfun gameplay as well (Europe for being stingy with ammo; Greece for being awkward to move in). Thankfully the rest of the maps both look and play great.

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Guest

  
Takes a few levels to get into it but man does it really deliver. Excellent grand level design and superb music choice, which gets better with each level. The design of a lot of these levels remind me a little of Eternal's style. I look forward to seeing more from Memka. 5 stars from me.

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Guest

  
MAP ARE GREAT GAMEPLAY SADLY IS BORING SO 2/5

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Guest

  
I normally like detail, but the levels look very goofy here. Gameplay has its moments, but not consistently good.

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Ezepov

  
super

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Guest

  
I don't care what anyone else thinks.This wad is great.I realize that not everyone likes a certain type of wad,but shouldn't you nice people save your harshest criticism for terry wads?

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Guest

  
Pretty good stuff. Something of rocky start, with a linear hitscaner-infested opening map. Second map is already a big improvement, and it just keep getting better. Map 4 is my absolute favorite: large, sprawling and superbly detailed industrial complex that reminded me of Monster Hunter maps in all the best ways.

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Katamori

  
Architecture: 5/5 Layout and flow: 5/5 Gameplay: 2/5 I'm sorry, the maps are superior in both appearance and flow, but the amount of monsters makes it almost unplayably hard even on HNTR difficulty. Pissed me off several times. Still, because of your efforts, I have to give a 3 in general, you deserve.

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Guest

  
"I never understood why people consider this a flaw." Probably because overdetailing can lead to the layout looking uglier and messier than intended, or situations where the detail is actually a hindrance to gameplay

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Zalewa

  
"Overdetailed"? I never understood why people consider this a flaw. This WAD is a perfect diamond, a gem in the archive. Everything it does, it does well. Excellent accomplishment.

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Guest

  
Pretty beautiful maps imo, however, some of the levels were frustratingly difficult to the point that I was thinking of not finishing the wad. There are some real toughies on this one.

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NuMetalManiak

· Edited by NuMetalManiak

  

revisiting Bloody Steel, again the pacing of this one tends to be a lot slower than you'd expect. the opening level shows you likely chugging through hitscanners, though what's in store for later is likely to steal the show. the levels get progressively longer, with industrial themes and high-res graphics making things look a little more snazzy than other sets. then you get the death exit in MAP05 that leads to the Mixture of Ages duo of maps. the first is a rather long mansion crawler which is nasty with all the enemies around the area, while the second one brings loads of slaughter-like scenarios, a few areas like the town are rough because of the snipers everywhere. The White Sea, the final official map, is more of a Serious Sam-style level in that it's linear and gets progressively harder, until you destroy the beast within. the bonus map isn't anything to write home about.

 

perhaps the biggest issue is that, apart from the pacing being a lot more sluggish than usual, there's quite a few thing bugs in the maps that prevent me from getting 100% kills or items (I played on lower setting), and MAP10 seemed to be lacking the blue key, while the yellow key was used to get to the exit. interesting for at least one play, but apart from the detail don't expect to be completely wooed.

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Guest

  
Very good wad, russian mappers should learn A LOT from this guy. One thing that is REALY bad, you compressed music WAY to heavy.

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Deeforce

  
This wad remembers me of my dreams I had: good times! Many details. 1 minus, because you cannot jump, what the heck, man?

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Guest

Unknown date

  
So... map 1 is sort of scrapyard/slums environment that manages to be ugly despite overdone detailing. Worst of all, it's super linear and gameplay is awful: hitscaners sniping from everywhere and monsters spawning right in front of zou. Map 2 is this underground facility that is a bit better designed but still ugly and annoying (less hitscanners tho). I couldn't go on... Grimy-dirty industrial environments reminded me of didy's excellent mohu1 , but in that "I wish I was playing that much better wad" way.

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Guest

Unknown date

  
Hell good mapping, but I am afraid it is doom stock monsters friendly, custom monsters might be overkill. Back to mapping, I believe that Big Memka + Didy qualify enough for those classic/j_rpg mapping textures. Sorry if that is taken as an insult (I usually consider those rpg maps as a medium of progress or etc w/i rpg games, all atmospheric-like and all), but damn it is a lot of mapping effort. It's definitely more of linear walkway than the Monster Hunter Ltd series, but it's good in its own way. ~3/5

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Guest

Unknown date

  
I don't agree with everything, like the slaughterfest intuition, but this one is still a premuim wad. great use of textures (and more) and everyone will take it's advantage, it might be too hard, though. 5*

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Guest

Unknown date

  
I'm soooo disapointed. Only 10 levels... 5/5

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Guest

Unknown date

  
Decent if heavily flawed episode. It definitely is reminiscent of Monster Hunter duology both in Build engine sensibilities and visual style, only with some Soviet dystopian touches and much less polished visuals. HOWEVER, these maps are far less exploration-driven and significantly more difficult. Sadly, this is not the kind of difficulty I enjoy as it is often result of problematic enemy placements and dickish traps.

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Guest

Unknown date

  
This is actually pretty good. It does leave a bad first impression, that first map feels and plays like a demake of some Modern Warfare level. However, everything after that is significantly better. So, don't be discouraged by opening map and just keep going. This wad is very much worth a playthrough.

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Guest

Unknown date

  
Level 6 is my favorite so far. As I always play with iddqd, monster killing is far second to map design. You sir, have made maps that favor those who just like to explore, have puzzles and memory challenges and are beautiful to walk around in. Make more like these. I may have to get boom port just to see if it is any different than zdoom (my port for all maps) Barbara

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Demonologist

Unknown date

  
What Marcaek said, nothing I could add on top of that.

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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