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Bloody steel

   (69 reviews)
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7 Screenshots

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10 level's wad for boom.The action takes place in the modern world of alternative


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Gato606

  

I really enjoyed this pwad, it caught me the different atmosphere that create the lots of custom textures, giving it a Soviet industrial feel, played it with mod The Trailblazer

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whirledtsar

· Edited by whirledtsar

  

Ten huge and detailed maps with challenging, often slaughter-tier gameplay. The gameplay is very chaotic, having you typically surrounded on all sides by enemies in various positions, requiring you to keep on the move and find cover where you can. Most of the levels have a very cool ruined, post-industrial aesthetic and have you exploring decaying cities and facilities. In two of the levels you travel to different time periods - a European mansion and ancient Greece. I found these two to not only be very ugly, but have unfun gameplay as well (Europe for being stingy with ammo; Greece for being awkward to move in). Thankfully the rest of the maps both look and play great.

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Guest

  
Takes a few levels to get into it but man does it really deliver. Excellent grand level design and superb music choice, which gets better with each level. The design of a lot of these levels remind me a little of Eternal's style. I look forward to seeing more from Memka. 5 stars from me.

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Guest

  
MAP ARE GREAT GAMEPLAY SADLY IS BORING SO 2/5

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Guest

  
I normally like detail, but the levels look very goofy here. Gameplay has its moments, but not consistently good.

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Ezepov

  
super

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Guest

  
I don't care what anyone else thinks.This wad is great.I realize that not everyone likes a certain type of wad,but shouldn't you nice people save your harshest criticism for terry wads?

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Guest

  
Pretty good stuff. Something of rocky start, with a linear hitscaner-infested opening map. Second map is already a big improvement, and it just keep getting better. Map 4 is my absolute favorite: large, sprawling and superbly detailed industrial complex that reminded me of Monster Hunter maps in all the best ways.

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Katamori

  
Architecture: 5/5 Layout and flow: 5/5 Gameplay: 2/5 I'm sorry, the maps are superior in both appearance and flow, but the amount of monsters makes it almost unplayably hard even on HNTR difficulty. Pissed me off several times. Still, because of your efforts, I have to give a 3 in general, you deserve.

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Guest

  
"I never understood why people consider this a flaw." Probably because overdetailing can lead to the layout looking uglier and messier than intended, or situations where the detail is actually a hindrance to gameplay

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Zalewa

  
"Overdetailed"? I never understood why people consider this a flaw. This WAD is a perfect diamond, a gem in the archive. Everything it does, it does well. Excellent accomplishment.

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Guest

  
Pretty beautiful maps imo, however, some of the levels were frustratingly difficult to the point that I was thinking of not finishing the wad. There are some real toughies on this one.

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NuMetalManiak

· Edited by NuMetalManiak

  

revisiting Bloody Steel, again the pacing of this one tends to be a lot slower than you'd expect. the opening level shows you likely chugging through hitscanners, though what's in store for later is likely to steal the show. the levels get progressively longer, with industrial themes and high-res graphics making things look a little more snazzy than other sets. then you get the death exit in MAP05 that leads to the Mixture of Ages duo of maps. the first is a rather long mansion crawler which is nasty with all the enemies around the area, while the second one brings loads of slaughter-like scenarios, a few areas like the town are rough because of the snipers everywhere. The White Sea, the final official map, is more of a Serious Sam-style level in that it's linear and gets progressively harder, until you destroy the beast within. the bonus map isn't anything to write home about.

 

perhaps the biggest issue is that, apart from the pacing being a lot more sluggish than usual, there's quite a few thing bugs in the maps that prevent me from getting 100% kills or items (I played on lower setting), and MAP10 seemed to be lacking the blue key, while the yellow key was used to get to the exit. interesting for at least one play, but apart from the detail don't expect to be completely wooed.

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Guest

  
Very good wad, russian mappers should learn A LOT from this guy. One thing that is REALY bad, you compressed music WAY to heavy.

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Deeforce

  
This wad remembers me of my dreams I had: good times! Many details. 1 minus, because you cannot jump, what the heck, man?

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Guest

Unknown date

  
So... map 1 is sort of scrapyard/slums environment that manages to be ugly despite overdone detailing. Worst of all, it's super linear and gameplay is awful: hitscaners sniping from everywhere and monsters spawning right in front of zou. Map 2 is this underground facility that is a bit better designed but still ugly and annoying (less hitscanners tho). I couldn't go on... Grimy-dirty industrial environments reminded me of didy's excellent mohu1 , but in that "I wish I was playing that much better wad" way.

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Guest

Unknown date

  
Hell good mapping, but I am afraid it is doom stock monsters friendly, custom monsters might be overkill. Back to mapping, I believe that Big Memka + Didy qualify enough for those classic/j_rpg mapping textures. Sorry if that is taken as an insult (I usually consider those rpg maps as a medium of progress or etc w/i rpg games, all atmospheric-like and all), but damn it is a lot of mapping effort. It's definitely more of linear walkway than the Monster Hunter Ltd series, but it's good in its own way. ~3/5

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Guest

Unknown date

  
I don't agree with everything, like the slaughterfest intuition, but this one is still a premuim wad. great use of textures (and more) and everyone will take it's advantage, it might be too hard, though. 5*

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Guest

Unknown date

  
I'm soooo disapointed. Only 10 levels... 5/5

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Guest

Unknown date

  
Decent if heavily flawed episode. It definitely is reminiscent of Monster Hunter duology both in Build engine sensibilities and visual style, only with some Soviet dystopian touches and much less polished visuals. HOWEVER, these maps are far less exploration-driven and significantly more difficult. Sadly, this is not the kind of difficulty I enjoy as it is often result of problematic enemy placements and dickish traps.

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Guest

Unknown date

  
This is actually pretty good. It does leave a bad first impression, that first map feels and plays like a demake of some Modern Warfare level. However, everything after that is significantly better. So, don't be discouraged by opening map and just keep going. This wad is very much worth a playthrough.

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Guest

Unknown date

  
Level 6 is my favorite so far. As I always play with iddqd, monster killing is far second to map design. You sir, have made maps that favor those who just like to explore, have puzzles and memory challenges and are beautiful to walk around in. Make more like these. I may have to get boom port just to see if it is any different than zdoom (my port for all maps) Barbara

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Demonologist

Unknown date

  
What Marcaek said, nothing I could add on top of that.

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Guest

Unknown date

  
After all the praise I read I almost expected visuals comparable to Eternal's and Ed Cripps maps. Instead, I got "brute force" detailing almost devoid of style and polish. Nonetheless, maps ARE challenging and fun to play (with exception of Map 1) and you can feel author was improving with every new map. Worth playing, just expect one of few wads you'll actually wish had less details than it does. 3/5

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Guest

Unknown date

  
Really atmospheric "realistic" looking maps with solid and sometimes really hard gameplay.:) 4/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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