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Fellowzdoomer's 1 Hour Map

   (13 reviews)
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My first crack at making a map in an hour. Quite pleased with these results.


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Bad King John

  
Being built in an hour might be of interest in a contest, but the player is more concerned how it plays. I couldn't get past the big fight (Archvile, two pain elementals, chaingunners) as I ran out of ammo, yet there is plenty beyond it when no longer needed. Needs more polish, perhaps another half-hour.

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Guest

Unknown date

  
Ok, you've worked for 1.5 hour, and then you have a very primitive level. Congratulations. Now my question is: what do you want to prove? IOW: what's it's additional value? Mind that when one plays a level, it's all about gameplay - the build time is totally irrelevant. And the gameplay of your level is imho, sorry if you don't like it: plain awful. So 1/5 - this efford might be of interest only in it's special class, in which case also 1/5.

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Doomkid

Unknown date

  
3 stars. Keep working at it!

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scifista42

Unknown date

  
Sorry, but this just feels wrong and extremely unprofessional. Awfully linear and bland structure, uninteresting corridor fights (well, okay, they work). Since you're a beginner, Fellowzdoomer, you should better put more thought and care into your mapping to improve it, instead of 1-hour speedmapping. 1 star, for what the map really is in my view.

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Obsidian

Unknown date

  
Certainly an improvement over the author's early works, and not bad for a one hour speedmap. The end was a bi harrowing though and I noticed a Demon stuck in a wall somehow: I'd recommend you give the map a test before uploading. 3 stars. - Obsidian

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joe-ilya

Unknown date

  
Buggy placement and the luck based endings are so uncool, yet the map is better then the other maps that FellowZdoomer makes.

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Guest

Unknown date

  
Pretty good for one hour. A lot better than I could do, I'm sure. I'd like to point out that it's not just one demon that's stuck in a wall. In Chocolate, one or both of the demons on the left lift prevents the lift from lowering. making it THREE demons that are stuck. Not that you can't kill them before you grab the key, anyway. Maybe you should fully conceal them next time. ***

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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