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Fellowzdoomer's 1 Hour Map

   (16 reviews)
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My first crack at making a map in an hour. Quite pleased with these results.


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MeriMemesX

  

I understand that you did it in an hour but... was it necessary to put the enemies in the Spawn?

From there on it improves a lot, especially the ending, it's good but the first impression is very bad.

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DuckReconMajor

  

Good enough. I liked it.

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Erick

· Edited by Erick

  

While better than some of author's other work, this isn't good even being a speedmap made on a phone. It's a few hallways, one key, and some tight encounter with an Arch-Vile and two Pain Elementals. Otherwise, it's bland and uninteresting.

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Bad King John

  
Being built in an hour might be of interest in a contest, but the player is more concerned how it plays. I couldn't get past the big fight (Archvile, two pain elementals, chaingunners) as I ran out of ammo, yet there is plenty beyond it when no longer needed. Needs more polish, perhaps another half-hour.

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Guest

Unknown date

  
Ok, you've worked for 1.5 hour, and then you have a very primitive level. Congratulations. Now my question is: what do you want to prove? IOW: what's it's additional value? Mind that when one plays a level, it's all about gameplay - the build time is totally irrelevant. And the gameplay of your level is imho, sorry if you don't like it: plain awful. So 1/5 - this efford might be of interest only in it's special class, in which case also 1/5.

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Doomkid

Unknown date

  
3 stars. Keep working at it!

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scifista42

Unknown date

  
Sorry, but this just feels wrong and extremely unprofessional. Awfully linear and bland structure, uninteresting corridor fights (well, okay, they work). Since you're a beginner, Fellowzdoomer, you should better put more thought and care into your mapping to improve it, instead of 1-hour speedmapping. 1 star, for what the map really is in my view.

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Obsidian

Unknown date

  
Certainly an improvement over the author's early works, and not bad for a one hour speedmap. The end was a bi harrowing though and I noticed a Demon stuck in a wall somehow: I'd recommend you give the map a test before uploading. 3 stars. - Obsidian

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joe-ilya

Unknown date

  
Buggy placement and the luck based endings are so uncool, yet the map is better then the other maps that FellowZdoomer makes.

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Guest

Unknown date

  
Pretty good for one hour. A lot better than I could do, I'm sure. I'd like to point out that it's not just one demon that's stuck in a wall. In Chocolate, one or both of the demons on the left lift prevents the lift from lowering. making it THREE demons that are stuck. Not that you can't kill them before you grab the key, anyway. Maybe you should fully conceal them next time. ***

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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