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ESP

   (24 reviews)
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33 hard maps that I tested myself. Max demos for all maps included (speed demo for map30).


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Nems

  

I remember playing this when it first came out. What I don't remember is what led me to not save it in my collection of WADs to play through. When ESP2 was released on the forums, I decided to go back and play through ESP before I tried my hand at ESP2.

 

Well, now I remember why I didn't save ESP in the past.

 

These are some very hard levels. While many of them consist of slaughtermaps, I found more often than not the reason these maps were difficult is because they're navigational nightmares. It's Eternal Doom levels of "where the fuck do I go" and not the good kind. It gets irritating to clear out a room full of monsters then spend the next 15 - 20 minutes figuring out what to do or where to go next in order to move on.

 

Some levels seem broken as well though this could be because I was using GZDoom with compatibility settings set to Boom. I don't know if it was intentional to use a rocket jump to reach the yellow key room in map 21 but that was what I did in order to finally get up there. Map 30 doesn't work at all in (G)ZDoom because of the need for thingrunning but even then it's the most puzzle oriented of the maps. There's a YouTube video of map 30 being done and that's well beyond my abilities. Map 33 seems to rely a lot on platforming but even then I was lost as to where to go.

 

Some levels have inescapable traps and/or pits, which I'm not a fan of. Anti-shout out to map 15 (Drown in Blood) for having not one, not two, not three, but a lot of fake paths that will crush you to death if you choose them.

 

I know it seems like I'm coming down hard on this megaWAD but I did enjoy it. Just not in the usual sense. I did cheat. I used God mode and eventually used sv_infiniteammo 1 just so I could observe the construction and flow of the levels. Despite the fact that this megaWAD isn't my cup of tea (and I don't think it's gonna be for most people either), the amount of time and thought and work that TimeofDeath put into these levels shows. They're not randomly constructed and the monster placement isn't just blobs upon blobs of monsters. There's a method to the madness and admittedly I only slightly understand it due to the fact that I'm an average player. I feel like one needs to be on the skill of level of TimeofDeath to fully appreciate what he's made.

 

Ultimately, this feels like a set of maps made for him. And you know what? That's okay. I'm glad he shared these levels with us for us to try out anyway, even if most Doomers will get roflstomped by them and/or need some absurd overpowered gameplay mod like Russian Overkill to progress.

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Gato606

  

Maps have some decent design and textures.  But definitely the description should say "very hard maps", the level of difficulty is just ridiculous, if having thousands of monsters on a single level wasn't enough, you have to solve extremely hard puzzles to open doors and stuff, and some of them just doesn't work.  Definitely had to cheat on the frist level, is just impossible to beat it from pistol start.

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Ancalagon

  
This is pure gold

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Guest

  
NHot my cup of tee.

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Guest

  
interesting..but many doors are not opened. Some graphics are broken in gzdoom.

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NuMetalManiak

  
screw everything else, this should've been WAD of the year 2014. pure brilliance and nice choice of MIDIs.

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Guest

  
I died.Now I'm haunting this level.Decent map.

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MajorRawne

  
Fools! Women! Mortals! I shall destroy every map on UV without breaking a sweat! Here, watch me go on UV - shit, I'm dead. Hang on, that was just a test, this is the real thing, LET'S GO! *A brief time passes* Well, I fucking died more in five minutes of this than I did in three months of N+. Excellent for fans of super-hard maps, but ridiculous for anyone below Tatsurdcacocaco.

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Guest

Unknown date

  
Yeahhh...l love it...please more monsters...

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Guest

Unknown date

  
Monsters... so many... monsters.. . -Fellowzdoomer

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Canofbacon

Unknown date

  
i died

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Guest

Unknown date

  
map01 music sounds like it was composed by a monkey having a stroke. 5000 monsters on one map. 100000000/5

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Guest

Unknown date

  
2000 monsters on the first level.

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Guest

Unknown date

  
If you are a die-hard fan of (@ UV) as many monsters as possible per quare inch, no adventure, no strategy, but like Rambo just banging your ass off with the BFG, then this might be your wad. Don't expect something else. It's not even remotely my cup of thea, but as it does require some specific skills and slaughtermap fans presumably will love it: 4/5.

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Guest

Unknown date

  
Nice maps, but I died 50 times per minute :-/

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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