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ESP

   (24 reviews)
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33 hard maps that I tested myself. Max demos for all maps included (speed demo for map30).


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Nems

  

I remember playing this when it first came out. What I don't remember is what led me to not save it in my collection of WADs to play through. When ESP2 was released on the forums, I decided to go back and play through ESP before I tried my hand at ESP2.

 

Well, now I remember why I didn't save ESP in the past.

 

These are some very hard levels. While many of them consist of slaughtermaps, I found more often than not the reason these maps were difficult is because they're navigational nightmares. It's Eternal Doom levels of "where the fuck do I go" and not the good kind. It gets irritating to clear out a room full of monsters then spend the next 15 - 20 minutes figuring out what to do or where to go next in order to move on.

 

Some levels seem broken as well though this could be because I was using GZDoom with compatibility settings set to Boom. I don't know if it was intentional to use a rocket jump to reach the yellow key room in map 21 but that was what I did in order to finally get up there. Map 30 doesn't work at all in (G)ZDoom because of the need for thingrunning but even then it's the most puzzle oriented of the maps. There's a YouTube video of map 30 being done and that's well beyond my abilities. Map 33 seems to rely a lot on platforming but even then I was lost as to where to go.

 

Some levels have inescapable traps and/or pits, which I'm not a fan of. Anti-shout out to map 15 (Drown in Blood) for having not one, not two, not three, but a lot of fake paths that will crush you to death if you choose them.

 

I know it seems like I'm coming down hard on this megaWAD but I did enjoy it. Just not in the usual sense. I did cheat. I used God mode and eventually used sv_infiniteammo 1 just so I could observe the construction and flow of the levels. Despite the fact that this megaWAD isn't my cup of tea (and I don't think it's gonna be for most people either), the amount of time and thought and work that TimeofDeath put into these levels shows. They're not randomly constructed and the monster placement isn't just blobs upon blobs of monsters. There's a method to the madness and admittedly I only slightly understand it due to the fact that I'm an average player. I feel like one needs to be on the skill of level of TimeofDeath to fully appreciate what he's made.

 

Ultimately, this feels like a set of maps made for him. And you know what? That's okay. I'm glad he shared these levels with us for us to try out anyway, even if most Doomers will get roflstomped by them and/or need some absurd overpowered gameplay mod like Russian Overkill to progress.

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Gato606

  

Maps have some decent design and textures.  But definitely the description should say "very hard maps", the level of difficulty is just ridiculous, if having thousands of monsters on a single level wasn't enough, you have to solve extremely hard puzzles to open doors and stuff, and some of them just doesn't work.  Definitely had to cheat on the frist level, is just impossible to beat it from pistol start.

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Ancalagon

  
This is pure gold

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Guest

  
NHot my cup of tee.

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Guest

  
interesting..but many doors are not opened. Some graphics are broken in gzdoom.

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NuMetalManiak

  
screw everything else, this should've been WAD of the year 2014. pure brilliance and nice choice of MIDIs.

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Guest

  
I died.Now I'm haunting this level.Decent map.

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MajorRawne

  
Fools! Women! Mortals! I shall destroy every map on UV without breaking a sweat! Here, watch me go on UV - shit, I'm dead. Hang on, that was just a test, this is the real thing, LET'S GO! *A brief time passes* Well, I fucking died more in five minutes of this than I did in three months of N+. Excellent for fans of super-hard maps, but ridiculous for anyone below Tatsurdcacocaco.

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Guest

Unknown date

  
Yeahhh...l love it...please more monsters...

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Guest

Unknown date

  
Monsters... so many... monsters.. . -Fellowzdoomer

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Canofbacon

Unknown date

  
i died

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Guest

Unknown date

  
map01 music sounds like it was composed by a monkey having a stroke. 5000 monsters on one map. 100000000/5

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Guest

Unknown date

  
2000 monsters on the first level.

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Guest

Unknown date

  
If you are a die-hard fan of (@ UV) as many monsters as possible per quare inch, no adventure, no strategy, but like Rambo just banging your ass off with the BFG, then this might be your wad. Don't expect something else. It's not even remotely my cup of thea, but as it does require some specific skills and slaughtermap fans presumably will love it: 4/5.

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Guest

Unknown date

  
Nice maps, but I died 50 times per minute :-/

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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