DoomSplitter's Custom Palette

   (6 reviews)
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4 Screenshots

Author

David Reirden a.k.a. DoomSplitter

About This File

This is a simple wad that replaces Doom's default colors. I tried to achieve various effects with the default sprites. For example; zombies now have "bleeding" eyes, and the archvile summons orange flames!

Base

New from scratch

Build Time

A few hours

Editors Used

Photoshop, bagheadspidey's Palette Dump Tool, XWE

Bugs

Some graphics may look odd, especially when fading to darker levels.




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scifista42

Unknown date

  • 4
  
I like it. I've seen palletes that looked ugly in their dimness and dullness, this one manages to work rather okay with Doom's graphics. I only dislike how red colour fades into grey.

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YukiTakashi

Unknown date

  • 5
  
I'll give you credit. Using this for NIGHTMARE! Palace Wad for a more creepy and Gothic touch.Hope it goes well.

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riderr3

Unknown date

  • 4
  
Nice, but RSKY2 is messed.

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Unknown date

  • 5
  
Now that's a cool simple wad! 5*

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  • File Reviews

    • By TurrboAnklet · Posted
      Very solid maps. Not incredibly fond of the ambush-y stuff, especially towards the end when it started to get tiring. The map layouts were superb, and the music choices were fitting. Good effort.
    • By joepallai · Posted
      Wow, so that's how it's done.   Sverre Kvernmo has made a masterful expansion to his original ideas used in Time Gate (Map05 of Eternal Doom).  This is a work of art that plays well.   The level had me running for my life, looking for ammo and wondering where the next attack was going to come from.  The stealth enemies were vicious and well used.  The secrets were well earned and clever I thought.   I loved the piano room-just beautiful.  The overall experience was outstanding, though hard.   Well worth it.
    • By felgro · Posted
      Bog standard slaughter map. ~300 medium to hard bad guys squashed into a mid sized map. Might be ok if that's your thing. I quit after a couple of rooms.
    • By felgro · Posted
      Well worth a quick play - and best of all, vanilla friendly.
    • By Spie812 · Posted
      Dario Casali's take on his brother's famous Go 2 It. Overall, I feel like although this is a decent take on the idea, Go 2 It is still a far better level.   The two levels are very similar, being based on expanded versions of Doom 2's Map01, but with lots more monsters. Generally speaking Punisher has the tougher monsters. Compared to Go 2 It, Punisher has more enemies, more cyberdemons, more masterminds, lots of chaingunners, and a legitimately problematic amount of pain elementals. However, even with the extra firepower, I feel like Punisher doesn't quite meet the difficulty of its counterpart. Go 2 It has a lot of homogenous crowds, meaning infighting can be troublesome at times. Punisher, on the other hand, is so varied that everything basically starts fighting immediately, making the large crowds pretty easy as long as you know what you're doing.   In the looks department, Punisher is also worse than its counterpart. Naturally, being a Doom 2 map, there are no fancy Plutonia textures to be found. This means that Dario instead had to fall back on Doom 2's rather bland brown brick and stone textures. Monster and item placement are scattered everywhere without much organization, making a lot of areas look messy. It's not a very aesthetically pleasing map, but it gets the job done (and the gameplay is the focus anyway.)   Is Punisher a bad map? No, certainly not.
      Is it worth playing? If you like this kind of map, absolutely!
      Does it hold up very well? Unfortunately, not really much at all.