Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Deneb Colony

   (24 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

A 5L1C spin-off wad. It's just one medium-sized map but quite a tricky one, so pick a lower skill level if you need to. Your mission is to send an SOS signal and escape from the Deneb colony. And don't miss MAP02. (Deneb is the brightest star in constellation Capricornus.)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Boring level design and monster placement. Quite high difficulty for the wrong reasons. The style really wasn't my cup of tea. Not bad, but not worth playing either.

Share this review


Link to review
Guest

  
I enjoyed this one very much.If somebody doesn't like it,then quit playing.Simple as that.

Share this review


Link to review
NuMetalManiak

  
so tempted to give this a five. HOWEVER, there are just too many pain elemental and revenant ambushes though. also that maze at the southern end was atrocious. the midi was also very annoying too.

Share this review


Link to review
damned

  
I like the visuals and good use of custom textures, but overall it is dissapointing for me. The layout is quite simple and dull, fights are quite boring, there are lot of corners, where you can stuck easily. 3/5 - Damned

Share this review


Link to review
Zalewa

  
Excellent visuals. I wanted to rate this 5 out of 5 at first, but the annoying fights got me irritated pretty quickly. Most of the time you get swarmed by pain elementals. There's one instance where you're swarmed by unfair amount of revenants, and at least one instance where you have to snipe revenants with SSG while more pain elementals come out. Don't make your traps luck based!

Share this review


Link to review
Guest

Unknown date

  
Great level design and pumping soundtrack. The ammo is damn scarce though meaning lots of carefully placed shots and use of non-berserk fist. Pretty fun to play though. 4/5. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
The atmosphere and the look of the first area is very good. The rooms behind the yellow and red doors aren't done with enthusiasm, they are missing creativity compared with the first part. An overworked and bugfree rerelease would be good. 3.5*

Share this review


Link to review
Guest

Unknown date

  
Wow... instead of getting any Terrywads this week, we got a VERY well designed level. -Randumb

Share this review


Link to review
Guest

Unknown date

  
I liked it. A great challenge but really fun and cool level design. 4/5

Share this review


Link to review
Guest

Unknown date

  
Mixed bag. Quite rectangularly designed level with a lot of more or less open areas, overall layout is imho too simple (2) compared to: great use of new textures (4), very good decoration (4). Music is irritating (2). Gameplay @ UV is dominated by open-air fights with a monster flood, with way, way too many PE's (2). Overall: difficult to rate because too unbalanced in quality, so 3/5 + 1 for the effort = small 4/5, but as-is not good enough for a 2nd play.

Share this review


Link to review
Guest

Unknown date

  
Picked this wad up based on the reviews and I thought it was great!

Share this review


Link to review
  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
×