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Resurgence (final version)

   (91 reviews)
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Resurgence is a 32 maps megawad project, an upgrade from the unfinished Surge project. The maps are similar to Speed of Doom, ranging from Scythe/Plutonia-like maps to Speed of Doom to Resurgence-unique. The difficulty is considerably less in places but there are several challenging maps to plow through with the occasional slaughtermaps. (For those who don't like slaughter, avoid Map11,25,27,28,30) Sizes vary greatly (for the sake of variety), ranging from quick paced maps lasting 5 minutes to a long grind that could last even an hour. The project took about a year to complete. Surge was originally a month, and Resurgence took 7 months of non-stop work, 5 months hiatus and then a month of intensive sessions. The Surge maps that has not been heavily modified are Map05,13,14. Although not everyone will like all maps, hopefully this megawad offers several things that can be appreciated and also offers fun and challenges (I am looking at you demo-recording speed- runners...).


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

After SoD and some other Joshy's random maps here and there, I thought "is this going to be overwhelming too?". The answer is, no. As a matter of fact, the brutal style is there, but the way each map develops their encounters, it's more forgiving than I expected. Of course, the mapset is hard, each map starts with monsters looking at you, where a first sound wakes up the horror. There's a variety of traps and encounters that I happened to like them all. Exceptions might be some fastpop big bads right in your face, or some random teleporting enemies to drain your health in a matter of milliseconds. Like every modern hard wad, archviles and revenants play a big role in very nasty ways. Cybers and Queen spiders were used well too, in general as the typical big thing to worry about in tight situations. I died more against spiders than their higher-HP counterpart, despite them being more frequent. All the other enemies are used in very demanding ways too. Then the two custom enemies, one is the afrit, a flying baron with a deadly attack, problematic in closed spaces, and the plasma marine, another bastard way more tolerable than the ones in Scythe 2, actually, somewhat lovely.

 

Visuals are great, some custom textures here and there, but mostly Plutonia textures painted in beautiful palettes (red is omg). Snow-like levels look so good, and I like how the mapset starts in a hellish environment. Very good secrets, some at the first levels could have been done better, like a visible path after a fake wall, just so you can see what's inside before. Mixed feelings with all the obligatory strafejumping through distant platforms, map 11 start pissed me off a little bit. 

 

My favourite maps are umm, I don't know, I really liked them all in the same level. Map 24 sticks in my mind as it does a great homage to the first three Joshy's SoD maps, with connections that, from my perspective, resemble maps 02 and 04 from Darkwave. Other maps also homage AV and Plutonia pwads of course (also other wads I haven't played yet, according to kmxexii). Map 25 is just amazing. Most slaughter maps are really stressful due to length, map 28 was the most exhausting of all. 

 

So, an excellent wad to practice and improve your reflexes. It's not overwhelming, neither a walk in the park, all enjoyable in my opinion. I'll give this a solid 9/10

 

EDIT: Goddamn I forgot to point out map 19 midi is awesome and the most memorable. Nice music!

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Spectre01

  
Good visuals and nice difficulty curve. Maps vary in quality and a lot of them are red hell and techbase with nukage. Some maps go overboard with the snipers, like 26, and can be quite frustrating. Map 31 is probably the best. 4/5

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Guest

  
What a Crying baby was that anonymous who give 0 stars... what the heck is elitist gameplay? oh! i know! its a shitty excuse.... Anyways this wad is perfect to everyone who wants a hard time, its start in hell which is something kinda fresh since hell is always last. I think the maps aren't as attractive as the Speed of Doom ones but they still look great, Recommended!

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Guest

  
Terrible... slaughter stuff, just make some normal mapset, please. Elitist gameplay all over the place.

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Guest

  
This is simply inspired map making. All the elements are just so balanced and "right". The design and architecture are consistently top-tier with a challenging level of difficulty throughout. It's rarely frustrating because the monsters and ammo placements have a balanced ratio. That's what makes this such a well rounded wad. A MUST PLAY! 5 stars. -TRRobin.

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Guest

  
And here's another legendary megawad everyone has to play through!! MAP22 is a legendary masterpiece for itself. I replayed it several times, only to hear that great midi -track in this awesome map. Also, I will always remember MAP31 and 32! Great stuff! 5/5 -unidenti7ied

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Nazgul9

  
Great mapset! Have been replaying most of the classics lately, and this pretty much beats them all. Word of warning, though: not for wusses lol!!!

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purist

  
A megawad that's aim is not to let you rest. This means full on action from the start to end where standing still means your death. This is not as exhausting as it may seem as levels are typically kept short and tight. The more slaughtery maps are not so much for me but this is still a go to megawad for run and gunners.

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Flesh420

  
Nice work.

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Guest

  
This is such an awesome wad

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Guest

  
Joshy is the Erik Alm of the 10's. Brilliant stuff.

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Zalewa

  
A damn fine map set up until the last few maps where it gets clusterfucky and tedious. All other maps are fully recommended.

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Guest

  
Truly a blast to play on. Now all we Need is a Darkwave0000 centric megawad with Joshy as a guest mapper and my life would be complete.

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Lingyan203

  
Hard as hell, but amazingly well designed and worth a playthrough! Go download it asap! :)

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Guest

  
too hard

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Guest

  
Pretty good effort but ammunition can be a real problem in latter maps(especially in map 18). It's not as difficult as tarakannik but i always prefer a much relaxed story mode-esque gameplay in megawads. This one is way too hard than it's supposed to be.

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Guest

  
Pretty much another good example of why Joshy is one of my favourite mappers.

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Guest

  
A great wad that turned into a stupid like slaughterfest, still 5 stars.

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scifista42

  
Well designed and polished, great looking maps with entertaining gameplay. Shamely, it gets way too slaughterish and difficult for me in some maps later on. Anyway, 5/5.

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Guest

  
I love how the monsters are distributed, they are very challenging, making piercing attacks very hard to execute. But hell the zombies are used in a very anti-fun way here. It's ok to leave a spectre or lost soul creeping you, to attack you while you are distracted fighting other monsters, but zombies dropping out of nowhere or hidden behind textures is not. The player has to be aware of their presence for a very simple reason: there are no way to dodge their hitscan attacks. 3/5

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Guest

  
Brutal, unforgiving masterpiece. Absolute must-play (unless you're scarred;))

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Guest

  
Masterpiece in every aspect. Almost no flaws.

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paymentplan

  
Stunningly beautiful architecture and blisteringly fast and challenging gameplay throughout. Joshy's ability never falters once. I have no doubt I'll be returning to this masterpiece frequently.

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Guest

  
One of most uniquely difficult megawads I had pleasure to play. This wad WILL hurt you, hurt you hard and in so many ways, and trust me: you WILL enjoy every damn second of it!

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Guest

  
Difficulty goes way overboard for my taste. Slaughter fans will find this to be one of best wads in that genre in years tho.

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  • File Reviews

    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
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