Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hell Temple 8

   (9 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

A long level with multiple paths and many discreet, difficult encounters. This level was made to be played with the Brutal Doom mod.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

  
Rectangular architecture with ugly and monotonous textures. It's an eyesore. Gameplay is also lacking, where most areas could either use less monsters or needed rocket launcher use with lots of rockets of which I found none. I played this without brutal doom. Also, there are mazes.

Share this review


Link to review
Pure Hellspawn

Unknown date

  
would love to see a megawad of these.

Share this review


Link to review
Quineotio

Unknown date

  
I'm the map author. I don't know how to write here without voting, sorry :( In response to anonymous, did you play the level with brutal doom? I'm just curious because I balanced the level with brutal doom in mind and I find it quite challenging. The green bricks look quite nice painted with blood as well :) Thanks for taking the time to review my map, it's my first upload :)

Share this review


Link to review
subject_119

Unknown date

  
I agree with anon, it's still a very good map, it's long and challenging by times (especially at the beginning, it really requires to stay safe to clear the first rooms), expected a big trap in this xit, making the BFG useful but no x) the map is a bit too dark and maybe a bit too long, in the end the almost only green theme is getting old but ends early enough. Would love to see more too anyway

Share this review


Link to review
plums

Unknown date

  
700 monsters but mostly small groups. Fun to explore, played w/o BD, not too hard on UV but enough to keep me engaged. A few issues (1) non-linear to a fault, lacks direction, to get both SSG and CG involves lots of searching (2) fairly samey combat for the length, complete lack of a finale (3) unfinished areas w monsters, can't get 100% (4) maps this long should have new music. Still recommended if you like exploration maps. Quineotio: DW forums for discussion, review section really isn't set up for it :/

Share this review


Link to review
Guest

Unknown date

  
Quite large explorer-type level. Sober texture use, highly but very repetitively decorated. Map layout is often cramped and all-over way too rectangular. Ambiance is mostly ok, but often too dark. Gameplay @ UV is too easy and very repetitively; it also took too long to get weapons other than the shotgun & chaingun. Finished it abruptly after having about 80% explored. Overall: good job, but way too long because of lack of variation in gameplay and ambiance. Small 4/5 mostly because of the effort.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×