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Hell Temple 8

   (9 reviews)
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7 Screenshots

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A long level with multiple paths and many discreet, difficult encounters. This level was made to be played with the Brutal Doom mod.


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Zalewa

  
Rectangular architecture with ugly and monotonous textures. It's an eyesore. Gameplay is also lacking, where most areas could either use less monsters or needed rocket launcher use with lots of rockets of which I found none. I played this without brutal doom. Also, there are mazes.

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Pure Hellspawn

Unknown date

  
would love to see a megawad of these.

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Quineotio

Unknown date

  
I'm the map author. I don't know how to write here without voting, sorry :( In response to anonymous, did you play the level with brutal doom? I'm just curious because I balanced the level with brutal doom in mind and I find it quite challenging. The green bricks look quite nice painted with blood as well :) Thanks for taking the time to review my map, it's my first upload :)

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subject_119

Unknown date

  
I agree with anon, it's still a very good map, it's long and challenging by times (especially at the beginning, it really requires to stay safe to clear the first rooms), expected a big trap in this xit, making the BFG useful but no x) the map is a bit too dark and maybe a bit too long, in the end the almost only green theme is getting old but ends early enough. Would love to see more too anyway

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plums

Unknown date

  
700 monsters but mostly small groups. Fun to explore, played w/o BD, not too hard on UV but enough to keep me engaged. A few issues (1) non-linear to a fault, lacks direction, to get both SSG and CG involves lots of searching (2) fairly samey combat for the length, complete lack of a finale (3) unfinished areas w monsters, can't get 100% (4) maps this long should have new music. Still recommended if you like exploration maps. Quineotio: DW forums for discussion, review section really isn't set up for it :/

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Guest

Unknown date

  
Quite large explorer-type level. Sober texture use, highly but very repetitively decorated. Map layout is often cramped and all-over way too rectangular. Ambiance is mostly ok, but often too dark. Gameplay @ UV is too easy and very repetitively; it also took too long to get weapons other than the shotgun & chaingun. Finished it abruptly after having about 80% explored. Overall: good job, but way too long because of lack of variation in gameplay and ambiance. Small 4/5 mostly because of the effort.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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