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Simple weapon rebalance for efficient combat - vanilla DEHACKED mod

   (9 reviews)
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About This File

DEHACKED mod, compatible with any source port and even the original game.

For a long time, I've been experimenting with improving balance of Doom's weapons (and enemies), to make all of them useful while retaining their "feel", which we players are so much familiar with, as much as possible. Eventually, I settled on this version:

Fist left unchanged. Chainsaw is bloodstained and deals double damage. Pistol fires twice as fast and 100% accurately. Shotgun fires 25% faster and has a new reload animation, resembling SSG's reload. SSG fires about 33% faster, as fast as the unmodified shotgun did. Chaingun fires 25% faster. RL and PG left unchanged. BFG become a rapid-fire weapon, but loses its "blasting" effect - now it works like a more powerful plasmagun, which also consumes more ammo. Bullet capacity increased to 300 (600 with a backpack), plasma capacity increased to 450 (900 with a backpack).

In addition, there are minor changes to some monsters to improve their balance as well, and make them worthy opponents while not too overpowered:

Zombiemen are twice as fast, twice as aggressive, and shoot twice in a row. Demons and spectres move 50% faster, bite faster, and their bites deal damage a lot sooner. Revenant's missile is orange and deals half damage. Arachnotrons start firing at you without their usual long charge.

That's all - enjoy! ;)

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This is pretty cool. I would love to see a version of this with black gloves. I think the pistol may fire a little too fast though. Very easy to end up out of ammo at the beginning. This could still be fine tuned and expanded a little more.

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I like the bloody chainsaw, faster pistol, and chaingun out of all the modifications. All the other stuff was just meh...

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Unknown date

Its almost a vanilla Brutal Doom!-Fellowzdoomer

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Unknown date

I agree with all these changes.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.