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Impure Offering

   (14 reviews)

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4 Screenshots

About This File

Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original intent was to create a map inspired by map 02 of Vanguard, but with a very-high, at times slaughter-ish, monster count and fierce difficulty. I don't think it actually ended up playing anything like any map Skillsaw has ever made, but I am very happy with the result regardless.

The "fierce difficulty" aspect certainly is in evidence in the final product, though. Skill levels have been implemented -- HMP is akin to the earlier parts of Scythe's third episode on UV, and keeps the overall pressure mostly intact, with its main concessions being the removal of some of the most troublesome individuals. HNTR is more of a "traditional run-n-gun UV" experience. Impure Offering on UV is intended to be a real challenge, and should shed some blood from even the most skilled Doomers.


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Nine Inch Heels

  

This is one beautifully crafted piece of well orchestrated torture.

 

UV-difficulty is by no means suited for players inexperienced in the slaughter genre, and even on HMP you're expected to get the very basics right.

 

What starts as a series of smaller, moderately difficult, albeit punishing encounters in seperate areas of this map evolves into a full blown fight for survival that takes place almost across the entire map once you unleash the final wave of enemies.

 

The layout of this map is nothing short of effective. By the time you got your first set of guns you will already have several revenants, a vile and more coming for you, while at the same time this map manages to deny you any sort of comfortable "cubby" that you can start working from at your leisure. Unless you really cleared out an area in this map you best keep moving, because something will shoot at you from somewhere and when you get hit hard anywhere down the line it's probably gonna hurt a lot in the long run. But don't be fooled into thinking you're simply going to carve out some space where you like and it'll just stay that way, that's not how this map is going to play.

 

If you plan on beating this map on UV, you're gonna have to do some very careful planning in order to not get blasted from seemingly out of nowhere at the most inopportune moments and have enough resources left to deal with the final wave of flyers in a "safe" fashion, relatively speaking. Situational awareness at all times, and a proper route is key here.

 

This was a tough nut to crack, but I had a good time with it. If you're anything like me, and you like to play maps you need to sink your teeth into, this little gem here is well worth downloading.

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Guest

  
^Yes cc4-tex

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Guest

  
Did not work in intended source port. Got a whole bunch of gray and white boxes as textures. Is there a texture needed for this map that I am missing?

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Zalewa

  
I give it 4 stars, even though I didn't beat it. Difficulty is over the top, but it's manageable.

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cs99cjb

  
The first room is a shoot the switch puzzle, so there is something to do. Impressive architecture but insanely difficult. Even HNTR isn't remotely fair. There are mancubuses, revenants and archviles before you even get a proper gun. The music almost carries the frantic gameplay but I've given up for now.

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Guest

  
nothing to do

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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