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Botanic Biosphere v. 1.1

   (16 reviews)
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8 Screenshots

About This File

A botanic station on a recently terraformed planet has been invaded by demons. Quite a big level with many areas to explore, with wide use of 3d floors.


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Zalewa

  
Good wad, although could use a lot less hitscanners. They're annoying when hidden behind so many obstacles that are transparent to their hitscan weapons at the same time. What it lacks in gameplay it makes up for in visuals.

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Guest

  
Great fun and great level designs. A great marriage of classic Doom design and 3-D architecture. Sniper positioning is particularly cruel--watch your back!

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Guest

  
tree sprites are from real-tc...

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Guest

  
really cool map. had good flow and progression. Some of the traps were kind of cool. Abundance of ammo though. 5/5

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Guest

Unknown date

  
Large sort-of adventure map. Good layout, great texture use, very good use of 3D floors. Highly applied decoration very adds to it's ambiance, but also makes the map a bit repetitive due to its size. Gameplay @ UV is good, but not very special; kudos for not ending with the usual cybie(s) fight. Note: only bugs found are a few HOMs and a badly moving platform, which is excellent for such a large level. Overall: solid 4/5, very worth a play.

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cs99cjb

Unknown date

  
The first map with 3D floors I've actually enjoyed and the first that might make me consider designing for ZDoom. In other respects the design is solid and classic with near-flawless texturing and lighting. The map is huge with unique and memorable locations. Early gameplay can be frustrating because of miserly health and lack of weapons but it's well worth persevering. Completed in 43 minutes. Great work.

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glenzinho

Unknown date

  
Great use of ZDoom features without going overboard. Repetition is a minor issue. Monster placement and a few of the major battles could be refined a little, but it was a wonderful and enjoyable adventure. Not deducting points for the HOMs although it would be nice to see fixed.

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Guest

Unknown date

  
Great level

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Guest

Unknown date

  
The layout is beautiful, but the gameplay seems to be cliche - get all 3 keycards, kill yet another wave after picking up each key...

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Guest

Unknown date

  
Right purty!

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Guest

Unknown date

  
Wonderful level

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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