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Azrael's second level

   (9 reviews)
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5 Screenshots

About This File

Acutally this is my second map, as the first one has been never released, becuasue I've lost it and, well, it was made in 1996 by means of DEU 2.0. Besides, as you can allegedly imagine, it was quite rudimentary - I was 14 years old then. So why would I return to editing Doom levels ? Primarily I've come back to playing Doom due to the Brutal Doom engine, which is truly magnificent (putting all the gore aside). Basically I've never played such a wonderful and action-packed mod before. EVER. Then I figured out, that I could make an attempt at creating a brand new level with a, comparing to DEU, comprehensive tool - Doom Builder. It was just a matter of being reminded of the 20th DOOM 2 anniversary and reading "Masters of Doom" and being inspired by John Romero in particular. Afterwards you can see the whole picture - inspiration for creativity galore. So all my credits and warmest thanks go to John Romero and I would like to dedicate this level to him. Otherwise this level would never have been created.


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Zalewa

  
Straight forward level with basic visuals. Gameplay is on an okay level. Not bad, but nothing beyond that. Good job, nevertheless.

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Guest

Unknown date

  
Good for a first map, some minor issues with texture alignment and a door not working after being used once and some other bugs like monsters caught, all this could be removed with a keener eye on testing. I was amazed you could cram so many things to kill into such a short map, I had fun with it overall, nice work, hope you make more. I'd say 3.5 but I'll round it up to 4.

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Doomkid

Unknown date

  
This feels like an really nice 1995 map. It plays excellently without Brutal Doom, too. I would say don't change your style, since I personally love 90's-style maps, but that would be selfish. Work on your texturing and detail, and maybe widen a few halls here and there - The layout is fine as it is though, this is a good map.

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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