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Canofbacon's Ultimate Doom Metal Replacement

   (10 reviews)
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About This File

So you like Doom and metal, right? You have come to the right place because what is to be heard is some super heavy, pulse pounding metal replacements for Doom 2.

There is black, death, doom, thrash, stoner, folk, heavy and a tinge of grunge in the contained WAD.

Volume 2 & 3 will come never, as I have no MIDI files to still go through!


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mrthejoshmon

Unknown date

  
Hilarious parody of Mr. Chris' terrible music replacement.

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Guest

Unknown date

  
God damn, listen to that rock 'n roll jam session! I got down to that shit. 5/5 better than the original tracks.

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Linkrulezall

Unknown date

  
There's nothing quite like running around Industrial Zone with the Goonies theme playing in the background. 5/5

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Glaice

Unknown date

  
lol, indeed a reasonable parody (Yes I'm serious) but you could have used a different title and opening text in the text file. -1 point for unoriginality Also, no Doom1 replacements. -1 point 3 points for the lols this gave me.

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Guest

Unknown date

  
wow, great tunes. a great mix of allargando, armonioso, basso continuo, beschleunigte, calando, coll'ottava, crescendo, decrescendo, drammatico, Empfindung, espansivo, festivamente, fröhlich, giocoso, Hauptstimme (main voice, chief part; i.e., the contrapuntal line of primary importance, in opposition to Nebenstimme). 5 outta 5 hats placed gently next to my open window with a cool breeze blowing in.

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MajorRawne

Unknown date

  
This wad is best appreciated with the music turned off. However, two stars for the Goonies theme and some other decent tracks.

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Guest

Unknown date

  
And they said that Chris's Music wad sucked..... This music sounds like it is for a 1st grader

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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