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Hatred Removed

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   0 of 1 member found this review helpful 0 / 1 member
Agree with ^. Lots of work, but after a while gameplay gets too boring due to the lack of variation. And please, after 20 years of DooM, yet another bunch of dark scenes with the usual spectres is not even remotely original anymore, but only annoys. 3* for the effort.

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   0 of 1 member found this review helpful 0 / 1 member
Bland but otherwise correct visuals. Avoiding boring gameplay in Doom 1 is hard to pull off and this WAD doesn't do this well. You fight monsters with puny weapons most of the time. There's also lots of backtracking.

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hey i knew these levels from Endless Torture, hah. fun set still. fight me.

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An excellent WAD that resembles the E1 theme very well.

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A solid oldschool WAD. Reminds me of a much older French episode - WOPWORLD (id=852). Simple layouts; good secrets; easy gameplay, stiffening towards the end. E1M6 has a level-breaking bug on UV and NM: the red key sector has a Baron whose head is stuck in its ceiling, so the sector won't lower on vanilla complevels. Use a Boom (or higher) complevel instead. There are also two secrets sectors (270 and 271) that are too small and too close to the walls for DOOM to register that you visited them.

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  • File Reviews

    • By StormCatcher.77 · Posted
      A map with well-designed sector-specific lighting. Skillful play of light and shadow highlights this map against the background of many others that are created in standard textures. More than visually, the map is captured by a difficult gameplay. Very often the player is locked in a tight space with the company of dangerous opponents. With the deficit of the place for maneuver, it is necessary to show wonders of stamina to survive. This is especially characteristic in the hall with a yellow key, where the barrage of the mancubuses fire does not put much chances for survival. On the whole, close corridors are very interesting to explore, but here one must be on the alert all the time.   Great map. I was save it in my collection:   - Visuals (4 / 5)
      - Detailing (3 / 5)
      - Gameplay (3 / 5)
      - Atmosphere (3 / 5)
      - Difficulty (4 / 5)   - In my collection (3 / 5)
      - For community (4 / 5)
    • By valkiriforce · Posted
      Fun, quick unbiased mapset. It's not overly spectacular in some sections including the last map, but it carries over some consistency in Doom 2 techbases with a bit of an odd progression to it at times. Definitely recommend ZDoom-based ports as some textures were strangely missing in PrBoom+ when I tried it out, and the new music is really only available for the above mentioned. I should also warn it's possible to get stuck in the soulsphere room in MAP05 simply because there's a walkover line found only outside that opens and closes the door to that area which could trap the player.
    • By hamdan3hsan · Posted
      i thought it was a song by metalicca
    • By whirledtsar · Posted
      The texturing and detailing looks incredible and the general map design is good, but unfortunately this is all hampered by how cramped it is. All the detailing makes you constantly get stuck or otherwise not move how you wanted to, which is very unfun and frustrating.