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Hatred Removed

   (12 reviews)
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NuMetalManiak

  

hey i knew these levels from Endless Torture, hah. fun set still. fight me.

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Guest

  
Agree with ^. Lots of work, but after a while gameplay gets too boring due to the lack of variation. And please, after 20 years of DooM, yet another bunch of dark scenes with the usual spectres is not even remotely original anymore, but only annoys. 3* for the effort.

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Zalewa

  
Bland but otherwise correct visuals. Avoiding boring gameplay in Doom 1 is hard to pull off and this WAD doesn't do this well. You fight monsters with puny weapons most of the time. There's also lots of backtracking.

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dg93

  
An excellent WAD that resembles the E1 theme very well.

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Never_Again

  
A solid oldschool WAD. Reminds me of a much older French episode - WOPWORLD (id=852). Simple layouts; good secrets; easy gameplay, stiffening towards the end. E1M6 has a level-breaking bug on UV and NM: the red key sector has a Baron whose head is stuck in its ceiling, so the sector won't lower on vanilla complevels. Use a Boom (or higher) complevel instead. There are also two secrets sectors (270 and 271) that are too small and too close to the walls for DOOM to register that you visited them.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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