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Lost maps

   (58 reviews)
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9 Screenshots

About This File

Putting here all the unofficial maps I've made so far(they were either made randomly and accidently, some were made for a show off, some were rejected, some are just birthday maps and so. STORY:The arch-vile responsible of the four sins is teleporting you quite a while, show him that you're too tough to get in a fight with.


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Count651

  

I genuinely like joe-ilya's maps. Maybe its because they don't try to be what everyone on Doomworld wants to make, which is hyper-detailed stupidly hard maps. These maps have a classic 90s charm to em. They honestly don't look bad at all and they play pretty well. One complaint I have is that the epilogue maps are a little weird and unnecessary.

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Tritnew

  
Looks very surreal, the texutre placements are kind of weird and not all that compelling. But hey, the megaWAD has it's moments, and doesn't deserve the HUGE amount of complete flak it gets.

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AnonimVio

  
meh

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Guest

  
Wow i didnt knew that you can do maps :P, The style looks ok in the 90's age but today thats just a lot of amateur maps, missalinged textures and texture placement in some senseless part of the maps,however i like the way of the gameplay, pretty funny in my opinion. With some practice, you can do a good remake of those maps, you have a potential inside, just you need to show it. Oh! and for those haters can suck his dick! You did a mark in doom world and not everyone does this everyday. Rating: 3/5

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GuyRagetobia

  
why did i play this

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Cell

  
Nothing beautiful to look at, but I never ever dropped a sweat during fights and has some original ideas I've never seen before. Had its moments and is a quite solid effort from Joe himself. 3/5

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Guest

  
Some maps are OK, some are not. But this WAD sucks balls. It doesn't even have full set of 32 levels: when you complete 22 level (Epilogue) - the game doesn't even show the cast screen,no. Instead of this, it shoves you into MAP 23 of DOOM 2. And it continues until MAP 30. No ending title screen. And yes, the final 21st level is dumb: you have to deal with 4 Icons of Sins (I think,it is parody on Master Levels map "Mephisto").

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Guest

  
Even worse than BOB BOBOS speedmapping session

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CyberDemonEmpress

  
Sadly, I thought this would be better than I expected , which was simply bad possibly mediocre at best. That wasn't the case... It was much much worse...

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Zalewa

  
I don't understand why this has such a low note. I've played through all maps here, not just the first three. Most of them are very fun to play with good difficulty balance. They're also well laid out so that the flow is rarely interrupted. Yes, the visuals are odd, but they're not rubbish and you can get accustomed to them after a while. Gameplay before visuals, and gameplay rules here.

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DoomTheRobot

  
One star for actually admitting these maps were rejects. I can't believe I actually played through all of this and came out alive. I think one the maps ripped my ears off with it's terrible MIDI. I'll live though it, hopefully.

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Marnetmar

  
A well intentioned effort suffering from a lack of playtesting and an unfortunately rather insufferable author.

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Guest

  
Good luck,joe-ilya.

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dg93

  
No offense to Joe-lya, but these maps aren't good by any standard today. I played through maps 01-03 and I just couldn't play anymore after that. I don't like the rectangular sectors, random designs, and random monster placement. It's just a mish-mosh of sloppy editing.

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NuMetalManiak

  
if you can muster up the courage to actually play through the whole thing like I did and not be bothered too much by the awkward texturing, then it certainly would be quite the experience. is it a good one? well, the gameplay in some maps are varied, and some are total clusterfucks in both design and gameplay (looks at MAP15). I would give this a 1.5 or 2 and hope that joe's ego doesn't get shit out of hand the next time someone gives him constructive advice.

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Guest

  
The maps don't seem to have any coherent layout, and look like a bunch of sectors strung together with unusual texture choices. Monster placements are fairly random, and at times, not even balanced (Was there any playtesting involved?). Theres also some unnecessary and tedious gameplay elements, like having to shoot 12 switches while being attacked by barons. Overall, this wad is downright a catastrophe. Avoid like the plague.

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Guest

  
Pure rubbish.

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Guest

Unknown date

  
The maps are very cryptic in some spots and also enemy placement was non-existent. Also TEXTURE ALIGNMENT!

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Doomkid

Unknown date

  
Keep at it. You'll get better, man.

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Guest

Unknown date

  
Played first five maps: these are your typical bizarre and utterly awful 1994 maps... except they were apparently made during last two years. Just for the record: i have no issues with low end visuals as long as map provides decent fun. Sadly, these play exactly the way they look. I absolutely refuse to believe that author is serious.

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Zahid

Unknown date

  
The Main Thrill of doom isGameplay which is exciting and perfectly fine here...visulas arnt bad too. dont know why so negitive reviews.... 3.7/5

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Guest

Unknown date

  
I agree with insaneoflex312, the author can't take constructive criticism and thus I'm going to give 0 stars. The maps are really shitty btw. :P

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pcorf

Unknown date

  
Average maps. Terrible geeky music, even Hexen's GROVER.MID sounds better (that is my least favorite song from Hexen and Hexen has a very good soundtrack) -P

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Guest

Unknown date

  
Playing this is about as fun as having a horse take a dump on my face.

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Superluigieth1

Unknown date

  
Maximum Doom : The Mapset.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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