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Lost maps

   (58 reviews)
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9 Screenshots

About This File

Putting here all the unofficial maps I've made so far(they were either made randomly and accidently, some were made for a show off, some were rejected, some are just birthday maps and so. STORY:The arch-vile responsible of the four sins is teleporting you quite a while, show him that you're too tough to get in a fight with.


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Count651

  

I genuinely like joe-ilya's maps. Maybe its because they don't try to be what everyone on Doomworld wants to make, which is hyper-detailed stupidly hard maps. These maps have a classic 90s charm to em. They honestly don't look bad at all and they play pretty well. One complaint I have is that the epilogue maps are a little weird and unnecessary.

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Tritnew

  
Looks very surreal, the texutre placements are kind of weird and not all that compelling. But hey, the megaWAD has it's moments, and doesn't deserve the HUGE amount of complete flak it gets.

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AnonimVio

  
meh

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Guest

  
Wow i didnt knew that you can do maps :P, The style looks ok in the 90's age but today thats just a lot of amateur maps, missalinged textures and texture placement in some senseless part of the maps,however i like the way of the gameplay, pretty funny in my opinion. With some practice, you can do a good remake of those maps, you have a potential inside, just you need to show it. Oh! and for those haters can suck his dick! You did a mark in doom world and not everyone does this everyday. Rating: 3/5

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GuyRagetobia

  
why did i play this

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Cell

  
Nothing beautiful to look at, but I never ever dropped a sweat during fights and has some original ideas I've never seen before. Had its moments and is a quite solid effort from Joe himself. 3/5

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Guest

  
Some maps are OK, some are not. But this WAD sucks balls. It doesn't even have full set of 32 levels: when you complete 22 level (Epilogue) - the game doesn't even show the cast screen,no. Instead of this, it shoves you into MAP 23 of DOOM 2. And it continues until MAP 30. No ending title screen. And yes, the final 21st level is dumb: you have to deal with 4 Icons of Sins (I think,it is parody on Master Levels map "Mephisto").

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Guest

  
Even worse than BOB BOBOS speedmapping session

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CyberDemonEmpress

  
Sadly, I thought this would be better than I expected , which was simply bad possibly mediocre at best. That wasn't the case... It was much much worse...

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Zalewa

  
I don't understand why this has such a low note. I've played through all maps here, not just the first three. Most of them are very fun to play with good difficulty balance. They're also well laid out so that the flow is rarely interrupted. Yes, the visuals are odd, but they're not rubbish and you can get accustomed to them after a while. Gameplay before visuals, and gameplay rules here.

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DoomTheRobot

  
One star for actually admitting these maps were rejects. I can't believe I actually played through all of this and came out alive. I think one the maps ripped my ears off with it's terrible MIDI. I'll live though it, hopefully.

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Marnetmar

  
A well intentioned effort suffering from a lack of playtesting and an unfortunately rather insufferable author.

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Guest

  
Good luck,joe-ilya.

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dg93

  
No offense to Joe-lya, but these maps aren't good by any standard today. I played through maps 01-03 and I just couldn't play anymore after that. I don't like the rectangular sectors, random designs, and random monster placement. It's just a mish-mosh of sloppy editing.

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NuMetalManiak

  
if you can muster up the courage to actually play through the whole thing like I did and not be bothered too much by the awkward texturing, then it certainly would be quite the experience. is it a good one? well, the gameplay in some maps are varied, and some are total clusterfucks in both design and gameplay (looks at MAP15). I would give this a 1.5 or 2 and hope that joe's ego doesn't get shit out of hand the next time someone gives him constructive advice.

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Guest

  
The maps don't seem to have any coherent layout, and look like a bunch of sectors strung together with unusual texture choices. Monster placements are fairly random, and at times, not even balanced (Was there any playtesting involved?). Theres also some unnecessary and tedious gameplay elements, like having to shoot 12 switches while being attacked by barons. Overall, this wad is downright a catastrophe. Avoid like the plague.

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Guest

  
Pure rubbish.

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Guest

Unknown date

  
The maps are very cryptic in some spots and also enemy placement was non-existent. Also TEXTURE ALIGNMENT!

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Doomkid

Unknown date

  
Keep at it. You'll get better, man.

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Guest

Unknown date

  
Played first five maps: these are your typical bizarre and utterly awful 1994 maps... except they were apparently made during last two years. Just for the record: i have no issues with low end visuals as long as map provides decent fun. Sadly, these play exactly the way they look. I absolutely refuse to believe that author is serious.

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Zahid

Unknown date

  
The Main Thrill of doom isGameplay which is exciting and perfectly fine here...visulas arnt bad too. dont know why so negitive reviews.... 3.7/5

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Guest

Unknown date

  
I agree with insaneoflex312, the author can't take constructive criticism and thus I'm going to give 0 stars. The maps are really shitty btw. :P

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pcorf

Unknown date

  
Average maps. Terrible geeky music, even Hexen's GROVER.MID sounds better (that is my least favorite song from Hexen and Hexen has a very good soundtrack) -P

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Guest

Unknown date

  
Playing this is about as fun as having a horse take a dump on my face.

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Superluigieth1

Unknown date

  
Maximum Doom : The Mapset.

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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