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Lost maps

   (58 reviews)
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9 Screenshots

About This File

Putting here all the unofficial maps I've made so far(they were either made randomly and accidently, some were made for a show off, some were rejected, some are just birthday maps and so. STORY:The arch-vile responsible of the four sins is teleporting you quite a while, show him that you're too tough to get in a fight with.


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AD_79

Unknown date

  
A standard Joe-Ilya WAD, which is to say, terrible. The usual suspects make their return: terrible texturing, uninteresting and rectangular layouts with some really unusual geometry here and there, really BAD monster placement. Are these MaxiDoom maps? Joe please. SLOW DOWN. Learn to properly map, stop joining literally every community project, take your time on a map instead of shtting out a map every hour.

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Guest

Unknown date

  
Still better than BOB BOBOS speedmapping session

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Guest

Unknown date

  
Normally I would give a wad like this at least 1 star (or maybe 2 if I like some ideas). But not today. joe-ilya keeps producing ugly shit and I don't see it getting any better. I understand that some maps are 2 years old but go and try to figure out which of them are newer ones. I can make a wad like this in a week (or day if I will get enough meth). Try making something different ffs.

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Guest

Unknown date

  
Ugly as sin maps that feel and (mostly) play like something from those mid-90s compilation CDs. I could forgive much if this was presented as say results of some speedmaping sessions, since maps have that level of polish.

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scifista42

Unknown date

  
Joe-ilya apparently can't make any good aesthetics. Though I can see that he tries, he still pretends that alignment, seams, material consistency and colour harmony don't exist and never did. But when I look away from aesthetics, the maps are not that bad at all. They offer a good, moderately difficult gameplay, often with unconventional ideas (some are "meh", some are better). The whole set provides enough of this kind of fun. For me, the imperfections don't drag the quality lower than to 3/5 stars.

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Guest

Unknown date

  
The visuals are as obnoxious as usual, the gameplay can be ok at time, especially in the earlier maps where placing weaker monsters is a lot more forgiving than the heavyweights. The lengthy maps can be a real drag though. A sightly below par 2/5

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Velvetic

Unknown date

  
Absolutely no thought went into this, just random sectors filled with monsters that plays awful and looks fucking terrible. No wonder they were rejected.

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mrthejoshmon

Unknown date

  
"Some were rejected", Well it is easy to understand why they were rejected as they just seem to be a hopeless blend of spastic sectors and horrendous monster placement, the overall design is pretty much in the style of shrapnel (Multiple chunks of unidentifiable shit all over the place) and the maps play like being stabbed by a blunt crayon in a nursery. Avoid this shit if you value your sanity.

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SpiderDisease

Unknown date

  
I thought they were playable. Nothing good, but nothing horribly awful or 0 star worthy.

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cs99cjb

Unknown date

  
Ilya paints with a broad brush and the things he paints won't be to everyone's liking: not technically good by the standards of the ateliers, yet imbued with the authentic voice of the artist. It's easy to see why, like the first performance's of Brahms's piano concerto no.1, this megawad was not received with enthusiasm. I foresee Ilya cutting his ear like Van Gogh, or perhaps, like Raskolnikov, murdering a pawn-broker before being redeemed by a moral woman. Anyhow I enjoyed it so far (map 4).

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Guest

Unknown date

  
not nice to look at, playability is ok sometimes good

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Tristan

Unknown date

  
Basically what josh said. MAP01 had some pretty stupid shit in it, but through to MAP03 it was just about bearable. I lost my patience after that. By the way, the choice of MIDI in this is just so bad.

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insanoflex312

Unknown date

  
its ok, but 0 stars because author cant take criticism.

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Guest

Unknown date

  
Maps very look like test vehicles for experimenting with technical constructs, scenes, styles, decoration and so. Which is as-is very good, but while presenting them as levels, author has forgotten to throw away the failed attempts. This might explain their ugliness and why none of the maps has even a tiny little bit of gameplay. As such, not interesting for a player, so 0/5. @ cs99cjb 2 above: nofi, but justifying the quality of these maps via referring to Brahms being not understood, is absurd.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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