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GZDoom Speedmapping Session #3

   (11 reviews)
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30 maps made in under THREE hours. I'd like to think that this one is actually kinda fun :>


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RetMenTos

  

It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.

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Meril

  
First few maps were not bad (2 stars), but later it changes into shit (0 star).

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eligrand1

Unknown date

  
Oh dear.

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xnv

Unknown date

  
Guantanamo Bay detention camp administration is happy to announce that this magnificent mapset will be used to torture our detainees.

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Cheesewheel

Unknown date

  
Easily some of the worst maps I have ever played.

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Obsidian

Unknown date

  
Quality, not quantity: making 30 maps in 3 hours equates to six minutes per map, which jut isn't enough time to make something decent. You get one star. - Obsidian

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Guest

Unknown date

  
Given ^: DoomWorld definitely needs two different vote types: 1) seriously and thus respectfully, and 2) not seriously. Because giving 4* for 3-hour garbage like this is imho a slap in the face of serious mappers who spend ages on attempts trying to build good maps. AND of course we need the option to hide the vote type one isn't interested in. Well, rated seriously and respectfully: WOT + 3 hours effort in total is not enough work for an extra *, so 0/5. Rated as joke: yawn. /nofi

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mrthejoshmon

Unknown date

  
This a parody of speed maps (Or at least I hope it is). If it is then this has to be one of the best jokewads of this year.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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