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GZDoom Speedmapping Session #3

   (11 reviews)
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30 maps made in under THREE hours. I'd like to think that this one is actually kinda fun :>


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RetMenTos

  

It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.

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Meril

  
First few maps were not bad (2 stars), but later it changes into shit (0 star).

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eligrand1

Unknown date

  
Oh dear.

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xnv

Unknown date

  
Guantanamo Bay detention camp administration is happy to announce that this magnificent mapset will be used to torture our detainees.

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Cheesewheel

Unknown date

  
Easily some of the worst maps I have ever played.

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Obsidian

Unknown date

  
Quality, not quantity: making 30 maps in 3 hours equates to six minutes per map, which jut isn't enough time to make something decent. You get one star. - Obsidian

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Guest

Unknown date

  
Given ^: DoomWorld definitely needs two different vote types: 1) seriously and thus respectfully, and 2) not seriously. Because giving 4* for 3-hour garbage like this is imho a slap in the face of serious mappers who spend ages on attempts trying to build good maps. AND of course we need the option to hide the vote type one isn't interested in. Well, rated seriously and respectfully: WOT + 3 hours effort in total is not enough work for an extra *, so 0/5. Rated as joke: yawn. /nofi

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mrthejoshmon

Unknown date

  
This a parody of speed maps (Or at least I hope it is). If it is then this has to be one of the best jokewads of this year.

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  • File Reviews

    • By Somniac · Posted
      I'd heard of this, but wasn't sure if I'd played it. Being a big fan of the much earlier Classic Episode, I knew I had to try. Jan Van der Veken gives us a really well made E1 replacement that recalls KDITD in a familiar and fresh way, one of those iterations on the original theme that is a bit bigger, more complex, and more challenging, but still just reeks of classic Doom. A touch of E2 and E3 can be observed in the later maps, adding to the variety. Really fun to blast through this, it gets a little more tough near the end but for the most part is fun, easygoing classic Doom. I didn't like E1M8 so much, but the rest was great. Great architecture and flow.   Best: E1M3, E1M5, E1M6, E1M7
    • By CUTWEST · Posted
      Fantastic work, music and all and literally MY personal favorite wad of all time. Forget all the Jurkoffs at the bottom with the negative reviews they have no real taste in wads honestly speaking. Play this wad from start to finish you will have no regrets. 5 Stars.
    • By fnord · Posted
      This is probably the most perfectly ammo balanced map ever on HMP. Pretty damn good.
    • By fnord · Posted
      Yet another example of a relatively enjoyable map ruined by a pointless and incomprehensible teleport maze. There is only ever one real result with this type of garbage - user irritation often resulting in game quits and file deletion. Why do people do this? Do you assume your being "creative"? No, your being lazy and stupid. Future mappers - don't do this if you want people to leave nice comments.
    • By Walter confetti · Posted
      Found this again thanks to Er\IWA, it's a overall good and fun deathmatch mapset made of speedmaps by various users from Zandronum forums, the mapset have it's high and lows and really shows them (looking with disappointment at MAP21) and lots of maps are inspired by the great classics (Greenwar, Memento Mori, even Eternal Doom -or is better say Eternal DM?) and with some weird fetish for pyramid structures in the main arena. Fun megawad overall.
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