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The Fallen: Dark Ascension

   (14 reviews)
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About This File

A Dark Hellish/Gothic theme re-imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the features that brings new life into this hellish theme includes: slopes, new decorate monster types, dynamic lights, and various scripted events.


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Guest

  
Very good map! Its a hard work here. A lot thinking for so many things... I can emagine. And I just want to say becouse other comments: design is repetative becouse you are still in the cassle! Affcourse he can change a litle bit, but... next level :) Good work man, nice traps, may be ammo is to much, but its ok for less experienced players. 4/5

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Zalewa

  
It uses stupid Doom64 sounds and stupid Doom64 music. Seriously, this music sounds as if someone recorded an unplugged toilet drain. The WAD would've been much better if it used normal Doom audio. Difficulty is way too high. We played this in coop with double-ammo and still didn't have enough! Some map are partially ripped from Doom 1. Only visuals are done properly and are fairly decent.

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MajorRawne

  
32mb for 8 levels, Christ. This will appeal to anyone who liked PSX Doom, or anyone who ever wanted to see the original Doom maps re-imagined as their worst nightmare. Unfortunately the gameplay balance is off - even if you bring your own ammo it's easy to run out and the new monsters are placed with extreme nastiness - you've been warned. Map design is superlative, they are all absolutely gorgeous, and The Solution managed the impossible feat: he turned Unholy Cathedral into an exciting, interesting map!

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Guest

  
Help.....I've fallen and I can't get up.Some play good,some not .Pease pardon the pun.

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xnv

Unknown date

  
If I could describe this WAD in one word I'd say soulless. All maps look like they were made by robot and not a human being. Too much symmetry and design while being quite consistent (but not without flaws) is too repetative and every map looks the same. Difficulty is pretty low and if there were no DECORATE enemies it would be too easy for me (and I'm a pretty bad player). It's a shame because there was obviously a lot of work put into this WAD.

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Guest

Unknown date

  
Agree mostly with ^. I like most of the ambiance, but the layout is often boring symmetrical, and the gameplay somehow didn't got me on my toes. Overall: playing it was a soon-to-forget one time experience, so 3/5. Pity of the work. @ Author: next release please include only one single wad instead of 304 files in 8 directories. Thank you.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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