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The Fallen: Dark Ascension

   (14 reviews)
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About This File

A Dark Hellish/Gothic theme re-imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the features that brings new life into this hellish theme includes: slopes, new decorate monster types, dynamic lights, and various scripted events.


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Guest

  
Very good map! Its a hard work here. A lot thinking for so many things... I can emagine. And I just want to say becouse other comments: design is repetative becouse you are still in the cassle! Affcourse he can change a litle bit, but... next level :) Good work man, nice traps, may be ammo is to much, but its ok for less experienced players. 4/5

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Zalewa

  
It uses stupid Doom64 sounds and stupid Doom64 music. Seriously, this music sounds as if someone recorded an unplugged toilet drain. The WAD would've been much better if it used normal Doom audio. Difficulty is way too high. We played this in coop with double-ammo and still didn't have enough! Some map are partially ripped from Doom 1. Only visuals are done properly and are fairly decent.

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MajorRawne

  
32mb for 8 levels, Christ. This will appeal to anyone who liked PSX Doom, or anyone who ever wanted to see the original Doom maps re-imagined as their worst nightmare. Unfortunately the gameplay balance is off - even if you bring your own ammo it's easy to run out and the new monsters are placed with extreme nastiness - you've been warned. Map design is superlative, they are all absolutely gorgeous, and The Solution managed the impossible feat: he turned Unholy Cathedral into an exciting, interesting map!

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Guest

  
Help.....I've fallen and I can't get up.Some play good,some not .Pease pardon the pun.

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xnv

Unknown date

  
If I could describe this WAD in one word I'd say soulless. All maps look like they were made by robot and not a human being. Too much symmetry and design while being quite consistent (but not without flaws) is too repetative and every map looks the same. Difficulty is pretty low and if there were no DECORATE enemies it would be too easy for me (and I'm a pretty bad player). It's a shame because there was obviously a lot of work put into this WAD.

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Guest

Unknown date

  
Agree mostly with ^. I like most of the ambiance, but the layout is often boring symmetrical, and the gameplay somehow didn't got me on my toes. Overall: playing it was a soon-to-forget one time experience, so 3/5. Pity of the work. @ Author: next release please include only one single wad instead of 304 files in 8 directories. Thank you.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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