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AVGN Adventure Part One

   (12 reviews)
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About This File

I decided to create a wad that will fulfill the needs of AVGN fans. The character pretty much rages just like the AVGN. The weapon you get is a NES Zapper, along with a secret weapon not related to AVGN. There are two levels.

MAP01-Game Lab You start in a lab and you work your way outside, to kill and get rid of monsters. The exit is to kill the barons of hell. There is one secret.

PORTNUKE-Portable Nuke Test Map This isn't really an AVGN map, but it was a pretty cool think to try out.


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Unknown date

  
Short quite poor sort-of jokewad. Dead simple layout, almost no architecture, and outdated ambiance. Gameplay is based on an infinite-ammo superpistol, and regrettably for the author, it did not give any fun. BTW No idea why this should take a ridiculously 10 MB.

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Unknown date

  
it's good, but the weapon sprites needs some work.

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Unknown date

  
Terry Trap inbound.

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Unknown date

  
The only complaint I have is that the fake BSOD doesn't cover the whole screen. Use SetHudSize next time.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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