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Switcheroom

   (30 reviews)
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41 Screenshots

About This File

The idea was to remake a map from one episode, but as if it had appeared in another episode.


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P41R47

  

A completelly underrated and some kind of hidden gem for sure.
Switcheroon really nails the DTWID aesthetic, and make it far better even.
The maps are unmistakeable the original, but adapted to be on a different map slot and episode.
Is not only a retexturing, not at all.
The maps are adapted on difficulty, progress, and even fix some of the problems of the original maps to make them far more enjoyable.

All the episodes are a joy.
And there are some incredible highlights here, especially most of Travers Dunne's maps. The man really knew what he was doing, and his renditions are just amazing from the get go.
E1 starts with his rendition of E3M1, on tech base style. And man, even when you may remember the map like the palm of your hand, he make it feel new and different.

The whole mapset is a constant deja vu for the good. There are not only new renditions of the maps, but also, some maps have combinations of the maps of the slot they are replacing.
For example, E4M7 is a rendition of E2M7 on TFC style, but there are some sprinkles here and there of the mapping style of John Anderson, and realising that is just awe inspiring and brilliant choice of design.
As for what i can tell, every map has this kind of throwback that make them just fabulous.

There are some kinda dickish maps, like E4M5, a rendition of E3M5 that has you on the fry all the time thanks to the damaging floor, or E4M6 a rendition of E2M6 that is just too dark on some areas to be enjoyable.
But aside from those two, the whole mapsets is an amazing ride from start to finish.

Thanks all the team, this is a wonderful work that deserves more recognition for sure.


I highly recommend this mapset to anyone that enjoy Ultimate Doom mapsets, and to those people that love classic style of mapping.

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Guest

  
Pretty good.

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Guest

  
Liked it right fine.

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Guest

  
well made. I could find the way easily. But too easy.

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Guest

  
great stuff. Loved e4m5 especially.

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NuMetalManiak

  
very cool to play when you want to play UD differently.

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Guest

  
Great stuff, a must play for vanilla purists.

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Reisal

  
Very fun to play, even with the quasi-familiarity of the maps.

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Doomkid

  
A lot of effort went into this wad. A good OS romp!

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Guest

  
I Don't see many Doom episodes being made, so I'm very happy when I come across a megawad with 4 episodes, thx like it so far, hope you come up with a new project someday!

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paymentplan

Unknown date

  
I'm a big fan of Doom and classic Doom gameplay and this WAD offers something special for people like me. Great work, very interested in Switcheroom 2.

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Guest

Unknown date

  
it rocks

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NightFright

Unknown date

  
It's happening rarely enough that WADs for the first Doom are still created, so this project already deserves praises just for that. What you get is a full megawad with levels that occasionally seem to be little more than retexturing efforts, but when different styles or architectures get mixed, things get interesting. It's quite easy in general, so unless you are a total noob, don't pick any difficulty below UV. If you liked the original levels, you are going to enjoy this. I definitely did.

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cannonball

Unknown date

  
Pretty much agree with everyone else here. Decent classic ultimate doom fun here. Some level do not push the boundaries enough so 4 stars from me.

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Andrea Rovenski

Unknown date

  
Really like it. Some maps are almost exact copies, though, whereas some other ones are way more liberal with the design. All in all, a good set to play in my opinion.

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Guest

Unknown date

  
@^: giving 0* for a project like this is lame. Having said that, it's E123 clone #290745. Now a good clone does have a lot of additional value, but these levels have overall simple layout, are poorly decorated, have mostly yawning ambiance, and gameplay sadly doesn't work at all: playing it @ UV just didn't give fun. Therefore overall: meh + 1 for the amount of work + 1* compensation of above = 4/5.

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Guest

Unknown date

  
if you are looking for old school maps then don't think, just try this!

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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