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Insano-Plutonia

   (11 reviews)
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3 level pack of plutonia-ish levels. Moderate difficulty


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franckFRAG

  
Excellent mapset! Just too bad that the first map lacks some ammo.

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Zalewa

  
Decent Plutonia levels. Playable, fun and challenging, but rather generic at the same time. Give it a try, but don't expect anything special.

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Memfis

  
Pretty good, the guy understands what Plutonia is all about: challenge created using low numbers of monsters, interesting set pieces with some non-traditional usage of triggers and effects, ascetic but not empty looking design. Would be interesting to see more levels like this.

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Guest

  
Short maps with simple layouts. Ambiance is not too bad, but it has also: quite boring plateau runs, a stupid jump puzzle which almost cannot be done, and more often than not plain horribly cheap / lazy / uninterested monster placement. Absolutely no flame intended, but WTF does this get 4*? Gameplay is not difficult at all @ UV, but thát awfully simple and predictable thus boring that it made me yawn. IOW: playing it sadly did not give any fun. 1.5 for the maps + 0.5 for the effort = small 2*.

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scifista42

  
Nice vanilla-style mapset, I liked the layouts, clean visuals and pacing of fights. All monsters and even all linedefs in the maps seemed to be there on purpose - that's great! The room with torches and self-referencing sectors in MAP03 was horribly bugged: I could go up first and fall into an illusio pit with PEs, then I couldn't get back on the bridge from the switch platform and had to jump down. Other than that, pretty good! 4/5

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xnv

Unknown date

  
Didn't like it. Some strange design choices though maps look pretty overall. Difficulty was not moderate for me too. Also, there is a bug in MAP03 which prevented one platform raising on the torch room. But hey, it's not bad by any means and I'm sure there will be people who will enjoy it.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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