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   (11 reviews)
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6 Screenshots

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3 level pack of plutonia-ish levels. Moderate difficulty

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Excellent mapset! Just too bad that the first map lacks some ammo.

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Decent Plutonia levels. Playable, fun and challenging, but rather generic at the same time. Give it a try, but don't expect anything special.

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Pretty good, the guy understands what Plutonia is all about: challenge created using low numbers of monsters, interesting set pieces with some non-traditional usage of triggers and effects, ascetic but not empty looking design. Would be interesting to see more levels like this.

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Short maps with simple layouts. Ambiance is not too bad, but it has also: quite boring plateau runs, a stupid jump puzzle which almost cannot be done, and more often than not plain horribly cheap / lazy / uninterested monster placement. Absolutely no flame intended, but WTF does this get 4*? Gameplay is not difficult at all @ UV, but thát awfully simple and predictable thus boring that it made me yawn. IOW: playing it sadly did not give any fun. 1.5 for the maps + 0.5 for the effort = small 2*.

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Nice vanilla-style mapset, I liked the layouts, clean visuals and pacing of fights. All monsters and even all linedefs in the maps seemed to be there on purpose - that's great! The room with torches and self-referencing sectors in MAP03 was horribly bugged: I could go up first and fall into an illusio pit with PEs, then I couldn't get back on the bridge from the switch platform and had to jump down. Other than that, pretty good! 4/5

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Unknown date

Didn't like it. Some strange design choices though maps look pretty overall. Difficulty was not moderate for me too. Also, there is a bug in MAP03 which prevented one platform raising on the torch room. But hey, it's not bad by any means and I'm sure there will be people who will enjoy it.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".