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Insano-Plutonia

   (11 reviews)
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3 level pack of plutonia-ish levels. Moderate difficulty


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franckFRAG

  
Excellent mapset! Just too bad that the first map lacks some ammo.

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Zalewa

  
Decent Plutonia levels. Playable, fun and challenging, but rather generic at the same time. Give it a try, but don't expect anything special.

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Memfis

  
Pretty good, the guy understands what Plutonia is all about: challenge created using low numbers of monsters, interesting set pieces with some non-traditional usage of triggers and effects, ascetic but not empty looking design. Would be interesting to see more levels like this.

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Guest

  
Short maps with simple layouts. Ambiance is not too bad, but it has also: quite boring plateau runs, a stupid jump puzzle which almost cannot be done, and more often than not plain horribly cheap / lazy / uninterested monster placement. Absolutely no flame intended, but WTF does this get 4*? Gameplay is not difficult at all @ UV, but thát awfully simple and predictable thus boring that it made me yawn. IOW: playing it sadly did not give any fun. 1.5 for the maps + 0.5 for the effort = small 2*.

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scifista42

  
Nice vanilla-style mapset, I liked the layouts, clean visuals and pacing of fights. All monsters and even all linedefs in the maps seemed to be there on purpose - that's great! The room with torches and self-referencing sectors in MAP03 was horribly bugged: I could go up first and fall into an illusio pit with PEs, then I couldn't get back on the bridge from the switch platform and had to jump down. Other than that, pretty good! 4/5

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xnv

Unknown date

  
Didn't like it. Some strange design choices though maps look pretty overall. Difficulty was not moderate for me too. Also, there is a bug in MAP03 which prevented one platform raising on the torch room. But hey, it's not bad by any means and I'm sure there will be people who will enjoy it.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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