Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

I Was Bored And I Made This

   (21 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

Like the title, just a simple map. Nuff' said. Nothing special really.

Sorry I haven't been uploading much. Busy with other work I never got done.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Zalewa

  
I don't know how could you pull off such great visuals but screw up everything else. Layout is a straight-forward corridor. Difficulty is easy. Despite having moderate amount of monsters combat is almost non-existent.

Share this review


Link to review
dg93

  
This map is actually really good in terms of architecture. However, it lacks good gameplay.

Share this review


Link to review
Unholypimpin

  
Okay so the detail in most areas was good but then other areas had no detail at all. The problem with the map isn't the detail but rather the map layout is boring and very uninteresting. When playing I felt like I was running through someones intestines because seriously the map was just a long pathway with doors and turns. Idk why you put monsters in the map either because almost none of them blocked your advance through the map at all. 3/5 because I'm nice =D

Share this review


Link to review
Guest

  
There wasn't much gameplay but it didn't look that bad. And thats not a bad thing.

Share this review


Link to review
Yuki Senmatsu

  
...I'd had to admit it was boring too. Sorry. I'll keep trying. I had to upload something.

Share this review


Link to review
Guest

  
"HOPE YOU ENJOYED ;)" NO I didn'T ENJOY This WAD The Previous ones were better.

Share this review


Link to review
cs99cjb

  
A UAC base as reimagined by the creative team of 'Springtime For Hitler': Every sector is fringed with pointless coving and I found myself wondering why the UAC had carpeted the ceiling. Many rooms are absurdly huge (12m high), with the unfortunate effect of making battles feel like quarrels between mice. Progression is highly linear, which wouldn't matter if the player were ever seriously threatened or delayed. Ceiling textures often don't fit and wall texture alignment is patchy.

Share this review


Link to review
Imback55

  
This was just boring with detailing that wasn't that great. Then again it's what Omegalore focuses on the most anyways.

Share this review


Link to review
mrthejoshmon

  
Too much time on scenery, too little time on gameplay. The map attempts to look good (Which in some areas it excels at) but the map also manages to be a boring little slog through mounds of polished shit. I would recommend this to people who love detail but absolutely despise fun and logical gameplay.

Share this review


Link to review
Guest

  
Remarkably uninspired level. Simple layout, simple and on times plain poor texture use, no decoration, and gameplay @ UV was so exciting that I almost fell asleep. Rating: somewhere between awful & meh - 0.5* because I honestly could not find even the slightest additional value = solid 1*. Sorry Omegalore, but the intention of a map is to provide fun, and it one simply hasn't.

Share this review


Link to review
Obsidian

  
Visually this map is a treat, but the actual structure seems to be the old room-corridor progression with not much thought to the actual flow of the map. Also I noticed quite a few areas where the architecture was abruptly cut off by the sky, including the very first area. It's an excellent effort though, so keep trying! 3 stars. - Obsidian

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×