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Rage CTF

   (27 reviews)
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12 Screenshots

About This File

19 furious CTF maps

Map list:
Map01 - Slave Machinery by Decay/Grymmoire
Map02 - Penguin the Jugulator by Heavenwraith
Map03 - Violence Insignia by Heavenwraith
Map04 - Sanctum by Drek
Map05 - Nukage Mining II by Dusk
Map06 - Crypts of the Damned by Decay
Map07 - Infected by Dr. Sean/Grymmoire
Map08 - Templar March by Heavenwraith
Map09 - Mercurial by Watermelon/Decay
Map10 - Last Remains by Decay/Dusk
Map11 - Castle Crush by Rustking/Heavenwraith
Map12 - Stellar Misconception by Heavenwraith
Map13 - Space Blitz by Heavenwraith
Map14 - Robinson's Requiem by Dusk
Map15 - Agressio by Drek
Map16 - Two Seasons by Drek
Map17 - Reign of Steel by Dusk
Map18 - Vile Industries by Mobius/Decay
Map19 - Complex Epsilon by Decay

Uses the following music tracks:

MAP01 - "Ophidian" by James Paddock
MAP02 - "Gray's Theme" by Takanashi Yasuharu (Fairy Tail OST) sequenced by Heavenwraith
MAP03 - "The Gates of Hell" by Sekito Tsuyoshi (The Last Remnant OST) sequenced by HeavenWraith
MAP04 - "Bombshell" by James Paddock
MAP05 - "Fear Factory" from Donkey Kong with MMZ-remix by Jay Reichard
MAP06 - "Conductor" by James Paddock
MAP07 - "Shellz" by James Paddock
MAP08 - "Wicked Flight" by Linked Horizon ("Bravely Default" OST) sequenced by Heavenwraith
MAP09 - "Dirt" by Khyron
MAP10 - "Relics" by James Paddock
MAP11 - "Hyrule Castle" (Punk Cover) from The Legend of Zelda, sequenced by CarboHydroN
MAP12 - "Main Dungeon" by Koshiro Yuzo ("Dragon Slayer IV: Drasle Family" OST) sequenced by Teck
MAP13 - "Kiki" by Takanashi Yasuharu (Carnival Phantasm OST) sequenced by HeavenWraith
MAP14 - "Magma Burning" from Mega Man 9, sequenced by Teck
MAP15 - "Fire!" from Teenage Mutant Ninja Turtles 2: The Arcade Game
MAP16 - "Jewel Temptation" from Mega Man 9, sequenced by Jace
MAP17 - "Yaw" by James Paddock
MAP18 - "Rage" by Mark Klem (Requiem MAP02)
MAP19 - "Dr. Wily Stage 2" (Mega Man 3 OST) by Fujita Harumi & Fujita Yasuaki, MIDI Remix by TD Mak

Title music: "Romanticide" by Nightwish, sequenced by riddler87
Intermission music: "Gold Saucer" (Final Fantasy VII OST) by Uematsu Nobuo


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Guest

  
Well deserved 5 stars.

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Guest

  
Download it live, Doomworld Archive, RageCTf, 5 outta 5

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Marcaek

  
Top tier for pub CTF.

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Guest

  
Always good to see quality CTF packs

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Guest

  
Solid CTF maps here

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Guest

  
Hell yeah these are kick ass maps!

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capodecima

  
Congrats on release, i already have some favourite maps in pack. I just found on internet are 2 versions of ragectf.wad. And this here crashed on odamex in intermission, version from BE worked well. I found only one texture bug or something. Welp GJ :-)

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Guest

  
5/5, only complaint is not enough dead like mike

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Watermelon

  
I finished something

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...

  
Played this with CombinebobNT's mom last night, safe to say I got laid.

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Guest

  
Far better than velocity ctf which only had 3 good maps.

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Guest

  
Better than Chaoscore

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Combinebobnt

  
has a map by mobius in it so -1 star

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Guest

  
It has finally arrived.

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dg93

  
Excellent CTF wad. 5/5

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Guest

  
And to think it needed just one more map!

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Guest

  
Hell yeah! These maps get me mad but for real they are pretty stellar. Great work guys.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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