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Rage CTF

   (27 reviews)
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12 Screenshots

About This File

19 furious CTF maps

Map list:
Map01 - Slave Machinery by Decay/Grymmoire
Map02 - Penguin the Jugulator by Heavenwraith
Map03 - Violence Insignia by Heavenwraith
Map04 - Sanctum by Drek
Map05 - Nukage Mining II by Dusk
Map06 - Crypts of the Damned by Decay
Map07 - Infected by Dr. Sean/Grymmoire
Map08 - Templar March by Heavenwraith
Map09 - Mercurial by Watermelon/Decay
Map10 - Last Remains by Decay/Dusk
Map11 - Castle Crush by Rustking/Heavenwraith
Map12 - Stellar Misconception by Heavenwraith
Map13 - Space Blitz by Heavenwraith
Map14 - Robinson's Requiem by Dusk
Map15 - Agressio by Drek
Map16 - Two Seasons by Drek
Map17 - Reign of Steel by Dusk
Map18 - Vile Industries by Mobius/Decay
Map19 - Complex Epsilon by Decay

Uses the following music tracks:

MAP01 - "Ophidian" by James Paddock
MAP02 - "Gray's Theme" by Takanashi Yasuharu (Fairy Tail OST) sequenced by Heavenwraith
MAP03 - "The Gates of Hell" by Sekito Tsuyoshi (The Last Remnant OST) sequenced by HeavenWraith
MAP04 - "Bombshell" by James Paddock
MAP05 - "Fear Factory" from Donkey Kong with MMZ-remix by Jay Reichard
MAP06 - "Conductor" by James Paddock
MAP07 - "Shellz" by James Paddock
MAP08 - "Wicked Flight" by Linked Horizon ("Bravely Default" OST) sequenced by Heavenwraith
MAP09 - "Dirt" by Khyron
MAP10 - "Relics" by James Paddock
MAP11 - "Hyrule Castle" (Punk Cover) from The Legend of Zelda, sequenced by CarboHydroN
MAP12 - "Main Dungeon" by Koshiro Yuzo ("Dragon Slayer IV: Drasle Family" OST) sequenced by Teck
MAP13 - "Kiki" by Takanashi Yasuharu (Carnival Phantasm OST) sequenced by HeavenWraith
MAP14 - "Magma Burning" from Mega Man 9, sequenced by Teck
MAP15 - "Fire!" from Teenage Mutant Ninja Turtles 2: The Arcade Game
MAP16 - "Jewel Temptation" from Mega Man 9, sequenced by Jace
MAP17 - "Yaw" by James Paddock
MAP18 - "Rage" by Mark Klem (Requiem MAP02)
MAP19 - "Dr. Wily Stage 2" (Mega Man 3 OST) by Fujita Harumi & Fujita Yasuaki, MIDI Remix by TD Mak

Title music: "Romanticide" by Nightwish, sequenced by riddler87
Intermission music: "Gold Saucer" (Final Fantasy VII OST) by Uematsu Nobuo


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Guest

  
Well deserved 5 stars.

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Guest

  
Download it live, Doomworld Archive, RageCTf, 5 outta 5

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Marcaek

  
Top tier for pub CTF.

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Guest

  
Always good to see quality CTF packs

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Guest

  
Solid CTF maps here

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Guest

  
Hell yeah these are kick ass maps!

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capodecima

  
Congrats on release, i already have some favourite maps in pack. I just found on internet are 2 versions of ragectf.wad. And this here crashed on odamex in intermission, version from BE worked well. I found only one texture bug or something. Welp GJ :-)

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Guest

  
5/5, only complaint is not enough dead like mike

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Watermelon

  
I finished something

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...

  
Played this with CombinebobNT's mom last night, safe to say I got laid.

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Guest

  
Far better than velocity ctf which only had 3 good maps.

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Guest

  
Better than Chaoscore

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Combinebobnt

  
has a map by mobius in it so -1 star

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Guest

  
It has finally arrived.

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dg93

  
Excellent CTF wad. 5/5

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Guest

  
And to think it needed just one more map!

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Guest

  
Hell yeah! These maps get me mad but for real they are pretty stellar. Great work guys.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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