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Thy Flesh - Turned into a draft-excluder

   (47 reviews)
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7 Screenshots

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Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 3.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

- Loaded along with concern.wad

 

Very good episode. It serves as a final inclusion for ConC.E.R.Ned, if you wish. Aesthetically is quite superior to the other three episodes, using more variety of textures in between the maps, and structurally way better. 

 

The gameplay is tougher, really tougher. It's obvious that it is for ConC.E.R.Ned, as Thy Flesh Consumed to Doom. That is, heavier use of every enemy, loads of traps and turrets, particularly cyberdemons where you're have to expose yourself constantly and bare with the obstacles, in the form of mid and low-tiers. I would have preferred a stronger presence of spiderdemons in general, but whatever, the ones from map 08 were fine. 

 

Favourite maps are 09, 05, 06 and 07.  

 

Overall, yeah I liked it more than the other episodes. Load this with ConC.E.R.Ned to have a full 36-map megawad if you want. My rate is 8/10. 

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damned

  
The D1 is not dead yet :) I am happy to see the D1 episode replacement of that quality because I am preparing one D1 replacement as well and this is the proof, that it could work! (mine will suck but this one is perfect) 4.5/5

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Guest

  
It's always nice to play doom the old school way with more emphasis on atmosphere, and with a more simple, refined design, with less grandiosity. The wad balances those vintage doom elements while still bringing a rewarding modern day challenge. 5 stars without question. -TRRobin.

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NuMetalManiak

  
very difficult, long, and punishing. I fear for what cannonball's future maps may become though.

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Combinebobnt

  
Fantastic episode 4 spirit

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Guest

  
Not too shabby, one of the better E4 replacements out there. Layout is quite non-linear. The traps were nice and well thoughtout. The gameplay can be quite grueling at times. 4 out of 5

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Guest

  
Very mixed bag. Most of the maps have good layout, nice decoration and on places great ambiance. But why is the gameplay so disapointingly? Well, because of the switch hunt (f.e. E4M6) and the almost total focus on snipers (even many cybies @ UV :-( ) and sudden monster popups. Because of this, the latter levels have almost no gameplay, just difficulty. Which is predictable, totally boring and does not give any fun. 4* for the maps, 1* for the gameplay and .5 bonus for the effort = 3*. It's a real pity...

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joe-ilya

  
It's ok. Nothing really special, it was usually annoying gimmicks and shotgunning mid-tier monsters.

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Guest

  
Amazing, and amazingly hard. But in a good way :P The usage of vanilla textures is quite frankly, awe inspiring. Loved every second of this.

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Zalewa

  
Proof that you can make a Doom 1 WAD that isn't boring.

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Guest

  
6/5 would get turned into a pillowcase again

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Guest

  
Right up there with Double Impact for the best UDoom or Doom I maps this decade so far. Even better than the individual maps of most great UDoom/Doom I megawads. A must play and then some. Now we just need modern like E2 and E3 wads that are this good!

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Lightning Hunter

  
Finally, a modern episode for UD done right! I was tired of all the "Doom The Way ID did" WADs. The visuals of Draftex are astounding. My only gripe is the instant monster spam-fest in the first few levels (and E4M9). On UV skill, you have about 5 seconds to learn the layout of the map before Shotgunners destroy you. I got spawn-killed many times before finding a strategy in these maps. The rest of the maps had a perfect challenge. I would subtract half a star, but IDGames won't allow it - so 5/5.

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Doomkid

  
FUN

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Guest

  
I would say it sucked but it didn't 11/10

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Guest

  
A masterpiece -IGN

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Guest

  
i liked this :)

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scifista42

  
Awesome, specially the middle maps. The early maps worked as a great motivation to continue, and the late maps were slaughterish, but didn't drag for too long, fortunately. 5/5

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Guest

  
Came for the screenshots, stayed for the gameplay. This is easily one of the E4 replacements around, to say the least. Layout is non linear but well done in a way you never get lost. Gameplay is fast, furious and chaotic. Solid 5 starts for this one.

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Guest

  
Two Words: Legendary Wad

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pcorf

  
Amazing architecture. Punishingly hard levels. Beautiful all around. This gets the seal of approval from pcorf!

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Guest

  
One of the best E4 replacements i've ever played.

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Guest

  
Fantastic episode, easily among the best I've played for UD. Also it's amazing how much you've improved from Concerned (which I also liked). Easy 5 stars.

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Guest

  
It's much better than average, generally as much fun as the best levels in Concerned. Very hard too if you play max difficulty!

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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