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Thy Flesh - Turned into a draft-excluder

   (47 reviews)
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7 Screenshots

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Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 3.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

- Loaded along with concern.wad

 

Very good episode. It serves as a final inclusion for ConC.E.R.Ned, if you wish. Aesthetically is quite superior to the other three episodes, using more variety of textures in between the maps, and structurally way better. 

 

The gameplay is tougher, really tougher. It's obvious that it is for ConC.E.R.Ned, as Thy Flesh Consumed to Doom. That is, heavier use of every enemy, loads of traps and turrets, particularly cyberdemons where you're have to expose yourself constantly and bare with the obstacles, in the form of mid and low-tiers. I would have preferred a stronger presence of spiderdemons in general, but whatever, the ones from map 08 were fine. 

 

Favourite maps are 09, 05, 06 and 07.  

 

Overall, yeah I liked it more than the other episodes. Load this with ConC.E.R.Ned to have a full 36-map megawad if you want. My rate is 8/10. 

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damned

  
The D1 is not dead yet :) I am happy to see the D1 episode replacement of that quality because I am preparing one D1 replacement as well and this is the proof, that it could work! (mine will suck but this one is perfect) 4.5/5

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Guest

  
It's always nice to play doom the old school way with more emphasis on atmosphere, and with a more simple, refined design, with less grandiosity. The wad balances those vintage doom elements while still bringing a rewarding modern day challenge. 5 stars without question. -TRRobin.

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NuMetalManiak

  
very difficult, long, and punishing. I fear for what cannonball's future maps may become though.

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Combinebobnt

  
Fantastic episode 4 spirit

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Guest

  
Not too shabby, one of the better E4 replacements out there. Layout is quite non-linear. The traps were nice and well thoughtout. The gameplay can be quite grueling at times. 4 out of 5

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Guest

  
Very mixed bag. Most of the maps have good layout, nice decoration and on places great ambiance. But why is the gameplay so disapointingly? Well, because of the switch hunt (f.e. E4M6) and the almost total focus on snipers (even many cybies @ UV :-( ) and sudden monster popups. Because of this, the latter levels have almost no gameplay, just difficulty. Which is predictable, totally boring and does not give any fun. 4* for the maps, 1* for the gameplay and .5 bonus for the effort = 3*. It's a real pity...

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joe-ilya

  
It's ok. Nothing really special, it was usually annoying gimmicks and shotgunning mid-tier monsters.

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Guest

  
Amazing, and amazingly hard. But in a good way :P The usage of vanilla textures is quite frankly, awe inspiring. Loved every second of this.

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Zalewa

  
Proof that you can make a Doom 1 WAD that isn't boring.

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Guest

  
6/5 would get turned into a pillowcase again

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Guest

  
Right up there with Double Impact for the best UDoom or Doom I maps this decade so far. Even better than the individual maps of most great UDoom/Doom I megawads. A must play and then some. Now we just need modern like E2 and E3 wads that are this good!

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Lightning Hunter

  
Finally, a modern episode for UD done right! I was tired of all the "Doom The Way ID did" WADs. The visuals of Draftex are astounding. My only gripe is the instant monster spam-fest in the first few levels (and E4M9). On UV skill, you have about 5 seconds to learn the layout of the map before Shotgunners destroy you. I got spawn-killed many times before finding a strategy in these maps. The rest of the maps had a perfect challenge. I would subtract half a star, but IDGames won't allow it - so 5/5.

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Doomkid

  
FUN

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Guest

  
I would say it sucked but it didn't 11/10

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Guest

  
A masterpiece -IGN

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Guest

  
i liked this :)

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scifista42

  
Awesome, specially the middle maps. The early maps worked as a great motivation to continue, and the late maps were slaughterish, but didn't drag for too long, fortunately. 5/5

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Guest

  
Came for the screenshots, stayed for the gameplay. This is easily one of the E4 replacements around, to say the least. Layout is non linear but well done in a way you never get lost. Gameplay is fast, furious and chaotic. Solid 5 starts for this one.

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Guest

  
Two Words: Legendary Wad

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pcorf

  
Amazing architecture. Punishingly hard levels. Beautiful all around. This gets the seal of approval from pcorf!

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Guest

  
One of the best E4 replacements i've ever played.

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Guest

  
Fantastic episode, easily among the best I've played for UD. Also it's amazing how much you've improved from Concerned (which I also liked). Easy 5 stars.

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Guest

  
It's much better than average, generally as much fun as the best levels in Concerned. Very hard too if you play max difficulty!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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