Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Backfire of Project Albert at UAC Base #400

   (8 reviews)
Sign in to follow this  

Guest

About This File

At UAC Base #400, a mishap has occured when testing Project Albert, a top-secret airplane with technology never seen before. Demons broke into the teleportation system on board, killing the crew members due for the test flight and broke into the base, and slaughtered every man and woman there.

The demons are ones never seen in history, and you will probably have a tough time trying to fight them, as you will be working alone trying to kill these demons and restore Project Albert so that UAC can work on it and fix the holes.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
waste of time

Share this review


Link to review
Guest

  
why do those fucktards waste their life making shitty wad like this?

Share this review


Link to review
Linkrulezall

  
This is pretty similar to "Spiderdemon Boss Remake", also by (presumably) the same author. It's alright if you like Claustrophobia: The Walls Close In style boss battles, but you're gonna need to give yourself the weapons and ammo or else you're stuck trying to take out a boss exponentially more powerful than the cyberdemon with 50 bullets and fists.

Share this review


Link to review
Guest

  
Holy shit that bullet hell.

Share this review


Link to review
Guest

  
Well, it's definitely not a terrywad, but it's equally poor. The level consists of one single room with an unmovable superbossmonster in the middle, no weapons & ammo, and projectiles in the form of pictures of presumably the author. Rating: 0* because there is no gameplay + 0* because the projectile technique is not original but copied = 0*.

Share this review


Link to review
Bloodshedder

  
a non-terry terrywad

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
×