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Going Down

   (185 reviews)
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About This File

Something sinister is lurking in UAC headquarters. Grab your gun, head to the roof and shoot your way down through the building to get to the bottom of the mystery.

This is a 32 map Doom 2 megawad - boom format, complevel 9. Each map is a floor, each floor has a lift, each lift needs a key. You'll work it out I'm sure, just keep going down.

These are small, fairly hard maps with high body-counts, and gameplay I would describe as 'chaotic-evil'. The music tracks are my own compositions which you may use with appropriate credits, here is a track list:

map 01, 29 - 'Somebody set up us the bomb'
map 02, 30, 31 - 'Zombie goes shopping'
map 03 - 'The haunted supermarket'
map 04, 15 - 'Running from the jazz robots'
map 05, 13, 23 - 'The haunted aquarium'
map 06, 22 - 'Lost in zombie cyberspace'
map 07, 20 - 'Mega robo-clown boss battle'
map 08, 14 - 'The haunted waiting room'
map 09, 17 - 'The haunted skeleton factory'
map 10, 27, 32 - 'Robo-zombie mecha-brain boss battle'
map 11, 21 - 'Zombie maggots in the flesh cathedral'
map 12, 24 - 'Chased by dancing skeletons'
map 16, 28 - 'Wedding march for the princess of death'
map 18, 25 - 'Hiding from the robo-zombies'
map 19, 26 - 'Attack of the spider-clowns'
title screen - 'Going Down'
lift muzak - 'Descent of Death'


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Guest

  
really well made wads here. Gameplay was really thought out. Most of the music was atrocious I'm afraid. 4/5

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Guest

  
Only have started to play but definitely like it!

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Guest

  
This wad was fantastic, instantly became one of my favorite wads -DMY

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Doomkid

  
This thing has 5 stars across the board! I intend to contiue that rend. Excellent stuff!

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Mason.

  
Excellent stuff.

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Guest

  
Unified starts AND various concepts... A very imaginative maps with solid design, along with really deadly traps. Recommended for all players (damn hard of course, but hey, it supports difficulty settings!)

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Guest

  
Thanks to you I have waited for great wads like this for long time.

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Guest

  
I don't like the first maps, and I don't like the slauterich style, but this stuff has got something which you won't wanna miss. great 5*

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vdgg

  
This was great fun. The ultra-claustrophobic MAP11 was my favourite. Annoying "music", but it's not important.

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Guest

  
Absolutely superb MegaWAD here. One of the most fun Doom experiences I have ever had and the moments of frustration are more than compensated for by the overall playability of most maps.

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Guest

  
Brilliant wad, lots of carnage on the later levels. Got my ass handed over to me a few times and I loved it. Really hope you continue on mapping.

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Guest

  
you deserve 5 stars unlike those terry-clones

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pcorf

  
Great megawad. Intense, exciting, scrappy maps with beautiful atmosphere. Cool music. And MAP29, wow how amazing that was blowing up the building that gave you nightmares for weeks. Giving this masterpiece a 5. -pcorf

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Guest

  
Had a lot of fun playing this with some friends on survival. Spawned in map29's control sector with some other players, otherwise, great map set!

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Argent Agent

  
A damn fine mapset, even in multiplayer.

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Cell

  
No comments required, all has been spoken by the former reviewers. 5/5

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Guest

  
A real gem of a wad. lots of variety given the very small map sizes and also a great use of boom trickery as well. 5 well earned stars - Cannonball

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Dominic White

  
Fantastically creative level design all the way through. You'd not have thought so much mileage could be squeezed out of 'A tower and an elevator', but Mouldy is a strange and brilliant creature.

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durian

  
A mapset which, despite the wildly varying themes and settings, is brilliantly cohesive, establishing a solid mood and telling an engaging story. The maps are short, chaotic, and sometimes very clever, with good replay value, as mouldy gives the player plenty of leeway to approach things in different ways. The set is held together by mouldy's excellent visual design, which is all the more impressive given that he uses only stock textures. Mind bogglingly good.

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Guest

  
You can argue there might be a dud map here or there, or something that's not everyone's liking. But the thought and effort that went into crafting this wad cannot be undermined, and the result is - without a doubt - successful. Sure it's slaughter but you can turn the difficulty down - and for a change - the maps are never real big to go along with it (though half of Resurgence was that way too). Every level is different, so don't judge on by its predecessor. Definitely right up for the best of 2014.

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dew

  
Bite-sized maps with wildly different gameplay themes and unique narrative. Seriously, it has a goofy plot that pulls all the insanity together in a funny way. If you ever think a map sucks, the next one will probably feel just right. Highly recommended. -mystery person

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Obsidian

  
Definitely worthy of a 5 star rating: top-notch gameplay, excellent visuals and the music is mental in the best way possible. Thanks for making this dude. - Obsidian

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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