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ZMatch: 3rd STRIKE!

   (20 reviews)
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About This File

Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack has a unique identity that it brings to the table. Gameplay and detail were top priority while designing these - You will -not- get bored playing them!


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Guest

  
Fantasmic gameplay with os flags

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Guest

  
I played this the other day!!

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Super Flip

  
An incredibly awesome map pack that gives the days of old a humble and refreshing coat of paint. The touch-ups to the weapons' properties are subtle and very welcome, giving usefulness to other lesser used weapons (namely the melee weps) Some of the maps are a /bit/ gimmicky, but for the most part everything's solid and a whole lot of fun for a good 4 player match. Keep up the good work!

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Guest

  
Maps 01, 02, 06, 07, 10, 12, & 13 were really good. I would like to have seen this wad have more maps with tan bricks (as seen in MAP02 & MAP10). Overall, this reminds me of exec.wad

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Guest

  
Considering that map11, map12 and map13 are the three best maps of the pack, I disagree with the guy above. Good wad

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Marcaek

  
Starts out with some maps that are decent enough for a couple of people but halfway in quality takes a dive. Noticable improvement over other releases from the same authors though. -Marcaek

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Guest

  
really well made maps, i had a lot of fun on these ones

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Voltcom9

  
Awesome!

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Guest

  
^I don't know what the fuck this mook is talking about. The majority of these maps are suitable and balanced for 4-8 players.

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Guest

  
Jeez, take the time to make actual balanced maps instead of jumbled "King of Items" maps. Good I guess for clusterF**ks like FNF or ZDS but really bad for anything else.

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Guest

  
Good unlike the real 3rd Strike

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Guest

  
ZDS #375 I had a blast playing it during the Euro session

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mrthejoshmon

  
Yeah baby! Some hardcore DM goodness as per usual guys, keep it up!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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