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Job

   (9 reviews)
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6 Screenshots

About This File

Doomguy can't stay focused, always having visions of an underground cavern with beautiful, shimmering, red and blue walls. Will he go back to work or drop everything to find the location of his dreams?


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NuMetalManiak

  
it's only really a challenge for 100% players, where everything is connected with confusing passages and there are few supplies at the disposal. secret hunting does the trick quite well. super strange map.

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yakfak

  
I made this and refuse to explain it to anyone who can't repay imagination with indulgence tbh

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Guest

  
Nicely detailed map ruined by poor monster and item placement. This would have been great if you were given a weapon while you solve puzzles in the beginning part.

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cs99cjb

  
I can finish this in 51 seconds without firing a shot. No monsters, just a perverse maze-like place full of big fencing and big computers. Why is the blue key next to the blue door leading to the exit? I can't tell whether this is an elaborate joke, terrible map design, or it simply doesn't work properly in ZDoom.

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Guest

  
Medium-sized map with about average layout, texture use & decoration, and overall slightly below average ambiance. It has potential, but sadly the spectacularly poor monster placement ruins the gameplay completely. Understand that if some monster placement makes good gameplay, placing more monsters and removing weapons & ammo not automagically make gameplay better. As is the case here very clearly. It's a pity.

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dg93

  
Insanely difficult. But nice detailing...

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xnv

  
I finished it without shooting once 10/5 best new wad.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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