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Job

   (10 reviews)
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6 Screenshots

About This File

Doomguy can't stay focused, always having visions of an underground cavern with beautiful, shimmering, red and blue walls. Will he go back to work or drop everything to find the location of his dreams?


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Catpho

  

The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.

 

Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.

 

The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.

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NuMetalManiak

  
it's only really a challenge for 100% players, where everything is connected with confusing passages and there are few supplies at the disposal. secret hunting does the trick quite well. super strange map.

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yakfak

  
I made this and refuse to explain it to anyone who can't repay imagination with indulgence tbh

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Guest

  
Nicely detailed map ruined by poor monster and item placement. This would have been great if you were given a weapon while you solve puzzles in the beginning part.

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cs99cjb

  
I can finish this in 51 seconds without firing a shot. No monsters, just a perverse maze-like place full of big fencing and big computers. Why is the blue key next to the blue door leading to the exit? I can't tell whether this is an elaborate joke, terrible map design, or it simply doesn't work properly in ZDoom.

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Guest

  
Medium-sized map with about average layout, texture use & decoration, and overall slightly below average ambiance. It has potential, but sadly the spectacularly poor monster placement ruins the gameplay completely. Understand that if some monster placement makes good gameplay, placing more monsters and removing weapons & ammo not automagically make gameplay better. As is the case here very clearly. It's a pity.

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dg93

  
Insanely difficult. But nice detailing...

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xnv

  
I finished it without shooting once 10/5 best new wad.

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  • File Reviews

    • By CUTWEST · Posted
      Fantastic work, music and all and literally MY personal favorite wad of all time. Forget all the Jurkoffs at the bottom with the negative reviews they have no real taste in wads honestly speaking. Play this wad from start to finish you will have no regrets. 5 Stars.
    • By fnord · Posted
      This is probably the most perfectly ammo balanced map ever on HMP. Pretty damn good.
    • By fnord · Posted
      Yet another example of a relatively enjoyable map ruined by a pointless and incomprehensible teleport maze. There is only ever one real result with this type of garbage - user irritation often resulting in game quits and file deletion. Why do people do this? Do you assume your being "creative"? No, your being lazy and stupid. Future mappers - don't do this if you want people to leave nice comments.
    • By Walter confetti · Posted
      Found this again thanks to Er\IWA, it's a overall good and fun deathmatch mapset made of speedmaps by various users from Zandronum forums, the mapset have it's high and lows and really shows them (looking with disappointment at MAP21) and lots of maps are inspired by the great classics (Greenwar, Memento Mori, even Eternal Doom -or is better say Eternal DM?) and with some weird fetish for pyramid structures in the main arena. Fun megawad overall.
    • By Walter confetti · Posted
      Found this thanks to Er\IWA, incredible that this mapset is being so unknown that I've come in knowledge of this only by random picking! It's worth of staying with the classic like Greenwar or Exec, no joking! Sure there's some problems like multiple spawning points in one point, a weird weapons progression and all that 90s wackiness, but despite this is a fun, frenetic and very enjoyable ride with good map layouts and fun gameplay. Worth checking! 
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