Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DieAngle

   (2 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Relatively small deathmatch level designed around equilateral triangles, a much less common shape for Doom levels than rectangles or isosceles triangles.

There are six switches in the level: a (clearly- labeled) exit switch, a switch by the rocket launcher that provides access to the soulsphere, and two pairs of switches to provide BFG access. One pair opens the teleporter to the BFG, the other pair opens the doors of the BFG room.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

dg93

  
Not bad, reminds me of Greenwar

Share this review


Link to review
  • File Reviews

    • By Zirtonic · Posted
      This E1 replacement successfully captures the spirit of the original but not much more. Level design is arguably a cut above, with maps constantly looping in on themselves in creative ways and secret hallways allowing you to get the jump on some enemies in a couple spots. The combat is similar to the IWAD, which is to say it's easy even for a new player and anemic for everyone else. The final and secret levels are especially barren and can be completed in under a minute. There is a small spike in difficulty in maps 5-7 just to make sure you're paying attention.    Fava Beans is worth a play for its historical significance and intuitive level design, but the combat leaves a lot to be desired. Still, for something that can be completed in under 30 minutes it's worth downloading.
    • By printz · Posted
      This megawad has a good gameplay flow, made of many small levels, but like most single-person megawads, suffers from repetition. From halfway onwards, the levels start to look like homages to commercially-made maps. And later on, a few maps are based on missions from Star Wars: Dark Forces, and possibly from other games. The gameplay retains author's style. Overall it leans on the easy side, with too many bonuses making the job easy.   Some warnings: MAP05 seems broken. At some point you can't operate a lift to get back. The only escape is idclip (sorry if you're playing on nightmare). Couldn't harm the final boss.
    • By kirbyguy11 · Posted
      Is this megawad even allowed on the idgames archive? CUZ I LOVE IT
    • By Vic Vos · Posted
      Not bad at all - short and sweet. Though, the maps could use some more secrets and have more texture variety.
    • By Teo Slayer · Posted
      This wad is amazing. I had fun playing it and it had cool designed maps. In the Maps 21 - 30 is where the true challenge begins. Map 26 and Map 30 are completely hard. Map 28 is the most insane, you need to be a speedrunner to complete it or else you will be caught by It. My favourite map from this wad is Map 29 Hell on Earth. It reminds of Map 13 Downtown from Doom 2 and Map 29 Odyssey of Noises from Plutonia which I really liked both of them
×