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Abyssal Speedmapping Sessions: Session 11

   (8 reviews)
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6 Screenshots

About This File

6 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Haunted mansion - Catacombs/crypt style thingimajig - Nightmare sequence(think Silent Hill and Cry of Fear)

Minigunner, 4shockblast and Mugsy used the Alfonzo treatment.


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Zalewa

  
Slightly better than your average ASSS, but still bad. MAP05 looks suspiciously well detailed for 2 a map that was made in 2 hours.

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Guest

  
Sorry mates, but as limited build time is no excuse for poor results: 1* + 0 bonus points for the near zero effort. BTW Given the ratings here, maybe it's an idea to try creating some more serious maps instead of this throwaway stuff. Have fun anyway.

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Guest

  
I'd rather eat out the rotten asshole of a roadkill skunk than play this wad, ever again. And I'm dead serious too.

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eligrand1

  
I had more fun eating dog turds

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  • File Reviews

    • By Gottfried · Posted
      Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.
    • By Argenteo · Posted
      Short and sweet fun map from one of the authors of the Serenity Trilogy. Love the starting room. Cute midi.
    • By Ofisil · Posted
      A fantastic, single-level wad. Levels that last quite long, or have more than 200 enemies are usually a no-no for me, but Total Control manages to remain interesting throughout, keeping u on your toes with limited ammo (initially) and even less health items, in a map that's full of hitscanners, and plenty of darkness. The atmosphere is top notch and goes hand to hand with the D64 SFX. The detailing is fantastic (tekbase lovers will love what's in store), but isn't the focus. The gameplay is, which is basically some great, survival-style Doom fun.   Plus, great use of limited spaces, that rarely feel unfair, and very good use of enemies that are usually handled in a very bad way (Revs, and Chainguys). Minus one star for the simple reason that it kind of overstays its welcome, and sort of becomes predictable after exploring more than - the quite large - 50% of the map.
    • By Gottfried · Posted
      At the beginning, it goes by nice curve, later on, though, it feels twice as restart - after 2-3 maps that can be actually done wholly just using chainsaw quickly comes run-through-only map 24 (unless you are Doom god, you will not get 100% kills no matter how much you utilize infighting, which is huge shame for otherwise maybe the most beautiful map of the pack. To me it feels like author took maybe hundreds of hours of hard work and then trashed it straight into the bin). Overall, I must praise rather detailed designed of maps - there are lot of nice small features and you feel that authors put really lot of work and thoughts into most of them. Nice escalation to ending to it, nothing too crazy combat-wise, but well-done balance, I loves dark demon caves for instance..
      Overall, rather enjoyable WAD, but would play second time maybe few levels.
    • By NaMcOJR · Posted
      I have really enjoyed playing MOTM, it features very nice traps, with a good difficulty level and great graphics/environment. Well placed ammo which makes it balanced against some harder fights. Overall very well done.
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