Archive Maintainer :
Update to :
Advanced engine needed : Vanilla Doom
Primary purpose : Single+Coop play
Title : Respawned: Back from Hell
Filename : rspnhell.wad
Release date : 2014-11-06
Author : Zalewa
Email Address : firstname.lastname@example.org
Other Files By Author : Alpha & Delta Invasion (dtinv3c.pk3),
Terminator Unit-9042 (terdelux-final.wad),
Raven Crypt (rvncrypt.wad),
Horse Shoe (horsshoe.wad),
some single or community project maps.
Misc. Author Info : I'm a co-author of Doomseeker - the open-source,
multiplatform, multi-engine supporting server browser.
My WAD "Tribute" won a Cacoward in 2009.
Description : Classic, vanilla map set for single player and
cooperative games with 12 small, medium, and large
levels. Theme is hellish and consists of flesh, cave,
temple and catacombs levels. Action in final levels
takes place in outdoor and base areas.
All maps are meant to be played in vanilla,
oldschool Doom 2. If you wish to play this in a
modern source-port, jumping and crouching must be
disabled or else some maps can break. I also
recommend disabling freelook, but that's up to
Ultra-Violence is designed to be tight on
ammo and health (but not too tight :)).
If you find that too daunting, I recommend
switching to Hurt Me Plenty instead.
It's not much easier than UV.
Even though every level is beatable on
Ultra-Violence from pistol start, the WAD has
been designed with continuous play in mind. This
means that you're supposed to carry over
inventory from map to map.
Even with this continuity, MAP06 is meant to take away
all your inventory on exit and you're supposed to
start with pistol only on MAP07. If your source-port
fails to do so, I recommend restarting MAP07 from
MAP07 is a gimmick map where players
are supposed to win through infights. It's a
fairly short one and the only gimmick map in the
It's ensured that maps will never break in cooperative
mode. There are no spots where players can die and
block other players from completing the level. It's
safe to play this with your friend with "noclip"
cheats off. Also, in multiplayer, a bit more ammo is
provided, but it's not very much and WAD is tight on
ammo otherwise. I recommend leaving
"multiplayer items" enabled.
Even though this was thoroughly tested in
Chocolate Doom for visplane overflows, some
maps come dangerously close to savegame size
limit. Please be aware of that and keep your
saved games on more than one slot.
MAP09 was a bitch to get the visplane overflows
This project was first started at the end of the
year 2010. I was attempting to create a map set
where each map is different from all the others
in theme and layout, but at the same time offers
continuity in which previous map progresses into
the next one. Ultimate map count was undefined
back then. Maps were made out of order.
Additional Credits to : My girlfriend, Supergod, PFL and all the people from
YouTube for testing.
* What is included *
New levels : 12
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : Yes (text changes only)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01-MAP12
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : None
Build Time : 4 years with very long breaks
Editor(s) used : Doom Builder 2, Slade, midi2mus.exe
Known Bugs :
May Not Run With :
Tested With : Zandronum 1.3 / Chocolate Doom 2.0.0
* Maps & Music & Other Credits *
MAP01 - Escape
Music: doom2.wad MAP30
MAP02 - Chaaaingun
Music: doom.wad E2M2
MAP03 - It Is Green
Music: doom2.wad MAP03 (unchanged)
MAP04 - Houdini's Cave
Music: tnt.wad MAP16
MAP05 - Switch Hunt
Music: "Death Waltz in B minor" by John "PRIMEVAL" S. Weekley
MAP06 - The Inner Meat
Music: Requiem.WAD music.
MAP07 - Bro Versus Bro
Music: doom2.wad MAP07
MAP08 - Asymmetry
Music: Anvil of Dawn - Undersea Maze (Water Level music)
MAP09 - Battle at Hellgate
Music: rjumpq.wad Map08
MAP10 - Miasma
Music: doom.wad E3M8
MAP11 - D-Com Base
Music: UFO: Enemy Unknown (also known as X-Com: Earth Defense)
MAP12 - Fresh Air
Music: Anvil of Dawn
Title screen music: Anvil of Dawn
Intermission music: UFO: Enemy Unknown
RSKY2 - Sky texture from plums' skystravaganza WAD:
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: idgames archive