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Respawned: Back from Hell

   (21 reviews)
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About This File

Classic, vanilla map set for single player and cooperative games with 12 small, medium, and large levels. Theme is hellish and consists of flesh, cave, temple and catacombs levels. Action in final levels takes place in outdoor and base areas.

All maps are meant to be played in vanilla, oldschool Doom 2. If you wish to play this in a modern source-port, jumping and crouching must be disabled or else some maps can break. I also recommend disabling freelook, but that's up to you.

Ultra-Violence is designed to be tight on ammo and health (but not too tight :)). If you find that too daunting, I recommend switching to Hurt Me Plenty instead. It's not much easier than UV.

Even though every level is beatable on Ultra-Violence from pistol start, the WAD has been designed with continuous play in mind. This means that you're supposed to carry over inventory from map to map.

Even with this continuity, MAP06 is meant to take away all your inventory on exit and you're supposed to start with pistol only on MAP07. If your source-port fails to do so, I recommend restarting MAP07 from scratch.

MAP07 is a gimmick map where players are supposed to win through infights. It's a fairly short one and the only gimmick map in the WAD.

It's ensured that maps will never break in cooperative mode. There are no spots where players can die and block other players from completing the level. It's safe to play this with your friend with "noclip" cheats off. Also, in multiplayer, a bit more ammo is provided, but it's not very much and WAD is tight on ammo otherwise. I recommend leaving "multiplayer items" enabled.

Even though this was thoroughly tested in Chocolate Doom for visplane overflows, some maps come dangerously close to savegame size limit. Please be aware of that and keep your saved games on more than one slot.

MAP09 was a bitch to get the visplane overflows worked out.

This project was first started at the end of the year 2010. I was attempting to create a map set where each map is different from all the others in theme and layout, but at the same time offers continuity in which previous map progresses into the next one. Ultimate map count was undefined back then. Maps were made out of order.


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AnonimVio

  
This wad deserves more attention.

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nicolas monti

  
I don't understand the intentions, so chaotic, some traps were easy, some were too tough. why? oh my gawd! I got lost, I need a compass, there are too many curves! where is the exit?

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Guest

  
cool

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scifista42

  
Good mapset. Aesthetics were average, I thought, occasionally better, occasionally uglier. But layouts and gameplay were mostly more than okay, continuous play seemed to be considered as well as pistol starts. 4/5

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Guest

  
Pretty darn good.-4*

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Guest

  
holy goodness gracious great balls of fire!

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Guest

  
SuperGod's approved - 5 stars

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Guest

  
Quality WAD

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Guest

  
Extremely fun "back to the basics" maps. Highly recommended!

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Guest

  
Goddamn it, very decent and oldschool WAD.

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TimeOfDeath

  
the big maps were really fun

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Guest

  
Really enjoyed playing this, it's a great set of maps.

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Doomkid

  
Gotta finish this one, seems awesome so far!

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Guest

  
Pretty decent.Now if only I could escape from hell.......

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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