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The Demon's True Blood

   (12 reviews)
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3 Screenshots

About This File

Gave the demons their true blood colors. I've also included BLOODZAN for Zandronum for only 2 monsters in there and I gave the lost soul 20 health thanks to a thread on Doomworld I was at. Well, they had too much that's what I've read. Thread was things id got wrong if you're wondering. Not only that, the lost souls have the +NOBLOOD flag since well, they're souls. How could they have blood? Same for the Pain Elemental.

!!!ZANDRONUM USERS!!!: Make sure you have the Skulltag_Actors and Skulltag_Data for BLOODZAN and the right version of Zandronum too. That may go the same with the skulltag stuff.


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Guest

  
gar-bitch

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Guest

  
Good work omegalore

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Guest

  
No really? I writed on your silver key mod "Whats upcoming wad? Recolored imp?(my opera glitched and made a lot reviews)" and so you made somethin like that? Make some really big wad with mods and levels stop doing that little mods. ITs not interesting man ,really. You have skills dont waste on that. -Grek6500

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Guest

  
This wad is pointless. Seriously.

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mrthejoshmon

  
This has been done 1 million (and now 1 million and 1) times, I don't think we need more of the literally exact same thing.

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Guest

  
I actually think this is decent, i dont know shit about decorate but i like it!

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xnv

  
What the hell? Stop doing this. I can make a ton of mods like this. How about a golden keycard? Or recoloring Mancubus blood to the color of fat? Won't give it a 0 this time because it makes a little sense and works but it does not deserve 1 really.

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Guest

  
Not terrible, but anyone who has some talent in DECORATE could probably do this on their own. It's not as pointless as the Red to Silver keycard mod, at least.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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