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GZDoom Speedmapping Session #4

   (22 reviews)
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30 maps made in under FOUR hours.


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Nazgul9

  
So these are the terrywads of the 2010's?

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Guest

  
yes i downloaded this shit. WHY!?!?!?!?!?!?!?

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Guest

  
I could feel brain cells dying while I was playing this. why was this uploaded? Why was this even reviewed?

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Player Lin

  
Why you can do good mapsets like Secretdoom series but instead this shitty speedmap set? If you want do jokewads, try way, way, way more hard or just don't try at all. :p 1/5

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Pure Hellspawn

  
it crashed!!! OK it didn't. but the rating of this mapset did.

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NuMetalManiak

  
one of the maps is actually titled "Don't give this 0 stars please" or something like that. like that will stop me. a lot of the map names themselves are retarded too, as is the design and gameplay of those maps. it was like playing a BAD jokewad.

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Guest

  
Have you ever heard of Quality over Quantity? Definitely not.

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eligrand1

  
Now, even though this does keep new maps coming ni for doomworld, I think this is where doomworld is, well, doomed. there has not been good quality maps for so long.

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Tiger

  
I just played the first map that has some inconsistent texturing AND - even worse - the player gets stuck in several spots in the map.... Besides doing "OMG! 30 BLEEPIN' MAPS IN LESS THAN 4 HOURS! OMG OMGOMG WTFBBQ etc", why not just do '1' map - and spend several hours on it as opposed to just doing less than or exactly 8 minutes ([60*4]/30). When you spend time with a map and actually give it some 'love' - it will show immensely.

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Guest

  
pure garbage

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scifista42

  
Pointless horribleness. :(

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xnv

  
Goddammit.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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