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GZDoom Speedmapping Session #4

   (22 reviews)
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3 Screenshots

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30 maps made in under FOUR hours.


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Ex Inferis

  
So these are the terrywads of the 2010's?

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Guest

  
yes i downloaded this shit. WHY!?!?!?!?!?!?!?

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Guest

  
I could feel brain cells dying while I was playing this. why was this uploaded? Why was this even reviewed?

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<inactive>Player Lin

  
Why you can do good mapsets like Secretdoom series but instead this shitty speedmap set? If you want do jokewads, try way, way, way more hard or just don't try at all. :p 1/5

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Pure Hellspawn

  
it crashed!!! OK it didn't. but the rating of this mapset did.

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NuMetalManiak

  
one of the maps is actually titled "Don't give this 0 stars please" or something like that. like that will stop me. a lot of the map names themselves are retarded too, as is the design and gameplay of those maps. it was like playing a BAD jokewad.

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Guest

  
Have you ever heard of Quality over Quantity? Definitely not.

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eligrand1

  
Now, even though this does keep new maps coming ni for doomworld, I think this is where doomworld is, well, doomed. there has not been good quality maps for so long.

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Tiger

  
I just played the first map that has some inconsistent texturing AND - even worse - the player gets stuck in several spots in the map.... Besides doing "OMG! 30 BLEEPIN' MAPS IN LESS THAN 4 HOURS! OMG OMGOMG WTFBBQ etc", why not just do '1' map - and spend several hours on it as opposed to just doing less than or exactly 8 minutes ([60*4]/30). When you spend time with a map and actually give it some 'love' - it will show immensely.

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Guest

  
pure garbage

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scifista42

  
Pointless horribleness. :(

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xnv

  
Goddammit.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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