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MAYhem 2048 AKA MAYhem2014

   (21 reviews)
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16 Screenshots

About This File

After Two successful...ish endeavors, the MAYhem crew is back for its biggest, most ambitious, and closest to on time campaign yet! (Everything said and done before July!) As usual the maps were made in a one month time span (the month of May). Only this time, to commemorate the cultural zeitgeist of the era, all the maps were confined to a 2048x2048 playing space, so years from now, we can look back on one of the definitve passtimes of the early months of 2014! While severerly dating in execution, we on the MAYhem team hope this levelpack will neverhtheless keep players entertained for a long time to come.

Welcome to MAYhem 2048!

The Maplist:

01 - Unorthogon By Jimmy

02 - The Dark Tower By ChaingunnerX

03 - Outpost Delta By Obsidian

04 - Besieged By Obsidian

05 - Mayhem Town By Walter Confalonieri

06 - Serenity in the Air By Memfis

07 - Cacomap By Inkie

08 - Harm's Way By an_mutt

09 - Dismay By Scypek2

10 - Sligeneous By Getsu Fune

11 - Escape By Jaws in Space

12 - Compound Invasion By z0k

13 - Death Dungeon By pcorf

14 - Emerald Gardens By Breezeep

15 - Titan Mining Complex By Walter Confalonieri

16 - Master Plan By SFoz911

17 - Puff By archi

18 - Black and Blue By Marcaek

19 - The Axe Murderer's Domain By Chris Hansen

20 - Palace of Chaos By Plut

21 - Aberinkula By Tourniquet

22 - Crypt of Unsilence By General Rainbow Bacon

23 - Abandon All Hope By Phobus

24 - Canyon Village By joe-ilya

25 - Heat Miser By Steve Duff

26 - Unfair and Square By cannonball

27 - Balls on Fire By Corsair

28 - Cold Seep By dobu gabu maru

29 - Imago Mortis By Demonologist

30 - Bloodstained Glass By Obsidian

31 - A Calm, yet Frank Discussion of Your Life Choices By ClonedPickle

32 - Aeternal By Eternal

33 - Rublev1 By Rublev

34 - 99 red balloons By cannonball

35 - mansion By joe-ilya

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This was pretty good. Great in many parts, but some random slaughter-ish parts threw off the balance and let it down a bit. Still very fun to play though. 4 stars. -TRRobin.

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Has a couple of bad levels sure, but generally the stars algined for this one. Some maps in here I'd call their respective author's best work.

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Excellent ~26 maps, with latter maps and maps >=33 sucking very bad. Nevertheless, it deserves 5 stars. For the most part you don't even feel this is based around 2048 gimmick. These feel like normal, albeit short levels. You can beat this WAD in one sitting.

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i almost participated in this

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2048 seems to work better than 1024, IMO. Would like to see more projects of this size. A couple of meh maps, but mostly good stuff here.

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it's like Claustrophobia 1024 except with just a little more space, as well as leniency in early levels. by MAP21 and on it starts to get more cheap and annoying than levels before it(dickish cyber placements on MAP23 and MAP28!). I will admit that Corsair's map was the best one though. don't play if you want something traditional.

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dobu gabu maru

Absolutely fantastic work from some of the authors here; there's some clever ways of saving space throughout. Being a "1024-like" you're going to see some repetition and iffy ideas, but given the restrictions I think everyone did an excellent job. A stellar mapset if you're not afraid of being beleaguered from cramped & difficult gameplay now and then.

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I understand that nowadays slaughtermaps are popular but come on, I don't feel the need to die like 10 times in same spot just because of a stupid monster trap, though I must blame AEOD for throwing hard monsters at me. The maps that killed me the most were 24 and 29, which were really frustrating and unfair IMO. I died 37 times in whole wad (yes I counted them). Although there were maps that were easy and fun, most of them were too hard for my liking. Sorry. 2/5

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This sex'd up my life.

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As far as community projects go, this was one of the more sucessful in terms of execution. 2048 is definitely a better limit than 1024, allowing some freedom while still forcing creative ways around it. except for that fucking marcaek guy's map this would be 5/5

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a p fun exploration of the 2048 "theme" using eternal doom+ resources. Thank you for all the hard work. moar RETURN megaWADs plz

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.