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MAYhem 2048 AKA MAYhem2014

   (21 reviews)


16 Screenshots

About This File

After Two successful...ish endeavors, the MAYhem crew is back for its biggest, most ambitious, and closest to on time campaign yet! (Everything said and done before July!) As usual the maps were made in a one month time span (the month of May). Only this time, to commemorate the cultural zeitgeist of the era, all the maps were confined to a 2048x2048 playing space, so years from now, we can look back on one of the definitve passtimes of the early months of 2014! While severerly dating in execution, we on the MAYhem team hope this levelpack will neverhtheless keep players entertained for a long time to come.

Welcome to MAYhem 2048!

The Maplist:

01 - Unorthogon By Jimmy

02 - The Dark Tower By ChaingunnerX

03 - Outpost Delta By Obsidian

04 - Besieged By Obsidian

05 - Mayhem Town By Walter Confalonieri

06 - Serenity in the Air By Memfis

07 - Cacomap By Inkie

08 - Harm's Way By an_mutt

09 - Dismay By Scypek2

10 - Sligeneous By Getsu Fune

11 - Escape By Jaws in Space

12 - Compound Invasion By z0k

13 - Death Dungeon By pcorf

14 - Emerald Gardens By Breezeep

15 - Titan Mining Complex By Walter Confalonieri

16 - Master Plan By SFoz911

17 - Puff By archi

18 - Black and Blue By Marcaek

19 - The Axe Murderer's Domain By Chris Hansen

20 - Palace of Chaos By Plut

21 - Aberinkula By Tourniquet

22 - Crypt of Unsilence By General Rainbow Bacon

23 - Abandon All Hope By Phobus

24 - Canyon Village By joe-ilya

25 - Heat Miser By Steve Duff

26 - Unfair and Square By cannonball

27 - Balls on Fire By Corsair

28 - Cold Seep By dobu gabu maru

29 - Imago Mortis By Demonologist

30 - Bloodstained Glass By Obsidian

31 - A Calm, yet Frank Discussion of Your Life Choices By ClonedPickle

32 - Aeternal By Eternal

33 - Rublev1 By Rublev

34 - 99 red balloons By cannonball

35 - mansion By joe-ilya

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This was pretty good. Great in many parts, but some random slaughter-ish parts threw off the balance and let it down a bit. Still very fun to play though. 4 stars. -TRRobin.

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Has a couple of bad levels sure, but generally the stars algined for this one. Some maps in here I'd call their respective author's best work.

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Excellent ~26 maps, with latter maps and maps >=33 sucking very bad. Nevertheless, it deserves 5 stars. For the most part you don't even feel this is based around 2048 gimmick. These feel like normal, albeit short levels. You can beat this WAD in one sitting.

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i almost participated in this

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2048 seems to work better than 1024, IMO. Would like to see more projects of this size. A couple of meh maps, but mostly good stuff here.

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it's like Claustrophobia 1024 except with just a little more space, as well as leniency in early levels. by MAP21 and on it starts to get more cheap and annoying than levels before it(dickish cyber placements on MAP23 and MAP28!). I will admit that Corsair's map was the best one though. don't play if you want something traditional.

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dobu gabu maru

Absolutely fantastic work from some of the authors here; there's some clever ways of saving space throughout. Being a "1024-like" you're going to see some repetition and iffy ideas, but given the restrictions I think everyone did an excellent job. A stellar mapset if you're not afraid of being beleaguered from cramped & difficult gameplay now and then.

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I understand that nowadays slaughtermaps are popular but come on, I don't feel the need to die like 10 times in same spot just because of a stupid monster trap, though I must blame AEOD for throwing hard monsters at me. The maps that killed me the most were 24 and 29, which were really frustrating and unfair IMO. I died 37 times in whole wad (yes I counted them). Although there were maps that were easy and fun, most of them were too hard for my liking. Sorry. 2/5

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This sex'd up my life.

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As far as community projects go, this was one of the more sucessful in terms of execution. 2048 is definitely a better limit than 1024, allowing some freedom while still forcing creative ways around it. except for that fucking marcaek guy's map this would be 5/5

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a p fun exploration of the 2048 "theme" using eternal doom+ resources. Thank you for all the hard work. moar RETURN megaWADs plz

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  • File Reviews

    • By Gottfried · Posted
      Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.
    • By Argenteo · Posted
      Short and sweet fun map from one of the authors of the Serenity Trilogy. Love the starting room. Cute midi.
    • By Ofisil · Posted
      A fantastic, single-level wad. Levels that last quite long, or have more than 200 enemies are usually a no-no for me, but Total Control manages to remain interesting throughout, keeping u on your toes with limited ammo (initially) and even less health items, in a map that's full of hitscanners, and plenty of darkness. The atmosphere is top notch and goes hand to hand with the D64 SFX. The detailing is fantastic (tekbase lovers will love what's in store), but isn't the focus. The gameplay is, which is basically some great, survival-style Doom fun.   Plus, great use of limited spaces, that rarely feel unfair, and very good use of enemies that are usually handled in a very bad way (Revs, and Chainguys). Minus one star for the simple reason that it kind of overstays its welcome, and sort of becomes predictable after exploring more than - the quite large - 50% of the map.
    • By Gottfried · Posted
      At the beginning, it goes by nice curve, later on, though, it feels twice as restart - after 2-3 maps that can be actually done wholly just using chainsaw quickly comes run-through-only map 24 (unless you are Doom god, you will not get 100% kills no matter how much you utilize infighting, which is huge shame for otherwise maybe the most beautiful map of the pack. To me it feels like author took maybe hundreds of hours of hard work and then trashed it straight into the bin). Overall, I must praise rather detailed designed of maps - there are lot of nice small features and you feel that authors put really lot of work and thoughts into most of them. Nice escalation to ending to it, nothing too crazy combat-wise, but well-done balance, I loves dark demon caves for instance..
      Overall, rather enjoyable WAD, but would play second time maybe few levels.
    • By NaMcOJR · Posted
      I have really enjoyed playing MOTM, it features very nice traps, with a good difficulty level and great graphics/environment. Well placed ammo which makes it balanced against some harder fights. Overall very well done.