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MAYhem 2048 AKA MAYhem2014

   (21 reviews)

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16 Screenshots

About This File

After Two successful...ish endeavors, the MAYhem crew is back for its biggest, most ambitious, and closest to on time campaign yet! (Everything said and done before July!) As usual the maps were made in a one month time span (the month of May). Only this time, to commemorate the cultural zeitgeist of the era, all the maps were confined to a 2048x2048 playing space, so years from now, we can look back on one of the definitve passtimes of the early months of 2014! While severerly dating in execution, we on the MAYhem team hope this levelpack will neverhtheless keep players entertained for a long time to come.

Welcome to MAYhem 2048!

The Maplist:

01 - Unorthogon By Jimmy

02 - The Dark Tower By ChaingunnerX

03 - Outpost Delta By Obsidian

04 - Besieged By Obsidian

05 - Mayhem Town By Walter Confalonieri

06 - Serenity in the Air By Memfis

07 - Cacomap By Inkie

08 - Harm's Way By an_mutt

09 - Dismay By Scypek2

10 - Sligeneous By Getsu Fune

11 - Escape By Jaws in Space

12 - Compound Invasion By z0k

13 - Death Dungeon By pcorf

14 - Emerald Gardens By Breezeep

15 - Titan Mining Complex By Walter Confalonieri

16 - Master Plan By SFoz911

17 - Puff By archi

18 - Black and Blue By Marcaek

19 - The Axe Murderer's Domain By Chris Hansen

20 - Palace of Chaos By Plut

21 - Aberinkula By Tourniquet

22 - Crypt of Unsilence By General Rainbow Bacon

23 - Abandon All Hope By Phobus

24 - Canyon Village By joe-ilya

25 - Heat Miser By Steve Duff

26 - Unfair and Square By cannonball

27 - Balls on Fire By Corsair

28 - Cold Seep By dobu gabu maru

29 - Imago Mortis By Demonologist

30 - Bloodstained Glass By Obsidian

31 - A Calm, yet Frank Discussion of Your Life Choices By ClonedPickle

32 - Aeternal By Eternal

33 - Rublev1 By Rublev

34 - 99 red balloons By cannonball

35 - mansion By joe-ilya


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Jacob_jub

  
GREAT!@

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Guest

  
This was pretty good. Great in many parts, but some random slaughter-ish parts threw off the balance and let it down a bit. Still very fun to play though. 4 stars. -TRRobin.

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Guest

  
Has a couple of bad levels sure, but generally the stars algined for this one. Some maps in here I'd call their respective author's best work.

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Zalewa

  
Excellent ~26 maps, with latter maps and maps >=33 sucking very bad. Nevertheless, it deserves 5 stars. For the most part you don't even feel this is based around 2048 gimmick. These feel like normal, albeit short levels. You can beat this WAD in one sitting.

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Tylerisepic1

  
i almost participated in this

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StoneMason

  
2048 seems to work better than 1024, IMO. Would like to see more projects of this size. A couple of meh maps, but mostly good stuff here.

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NuMetalManiak

  
it's like Claustrophobia 1024 except with just a little more space, as well as leniency in early levels. by MAP21 and on it starts to get more cheap and annoying than levels before it(dickish cyber placements on MAP23 and MAP28!). I will admit that Corsair's map was the best one though. don't play if you want something traditional.

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dobu gabu maru

  
Absolutely fantastic work from some of the authors here; there's some clever ways of saving space throughout. Being a "1024-like" you're going to see some repetition and iffy ideas, but given the restrictions I think everyone did an excellent job. A stellar mapset if you're not afraid of being beleaguered from cramped & difficult gameplay now and then.

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Guest

  
I understand that nowadays slaughtermaps are popular but come on, I don't feel the need to die like 10 times in same spot just because of a stupid monster trap, though I must blame AEOD for throwing hard monsters at me. The maps that killed me the most were 24 and 29, which were really frustrating and unfair IMO. I died 37 times in whole wad (yes I counted them). Although there were maps that were easy and fun, most of them were too hard for my liking. Sorry. 2/5

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Doomkid

  
This sex'd up my life.

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Guest

  
As far as community projects go, this was one of the more sucessful in terms of execution. 2048 is definitely a better limit than 1024, allowing some freedom while still forcing creative ways around it. except for that fucking marcaek guy's map this would be 5/5

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kmxexii

  
a p fun exploration of the 2048 "theme" using eternal doom+ resources. Thank you for all the hard work. moar RETURN megaWADs plz

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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