Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Muskadet

   (25 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

One big classic vanilla map, inspired by "Interception" and "Bellatrix".


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Zahid

  
combats are bit repetitive and weakest monsters mostly who doesn't offer any serious threat even on UV..But its Perfect in terms of design and scale especially the interconnectivity of map is fantastic...

Share this review


Link to review
Guest

  
What an difficult abstract map, maybe im just tripping but this guys a genius.

Share this review


Link to review
Guest

  
Couldn't decide what it wanted to be. Too non-linear and jumbled for my tastes. Kind of like doom 1 if you like that kind of design

Share this review


Link to review
Guest

  
Great... if you like wandering in random directions with no clue of what your actual goals are. This map is like a plate of spaghetti dropped on the floor. Ok, if you're really, really bored and have nothing better o do.

Share this review


Link to review
Lightning Hunter

  
franckFRAG was definitely going for a classic UD non-linear approach with this level. It works at first, but inevitably becomes disjointed toward the end. I didn't collect the Rocket Launcher until AFTER completing the level and going back to find it. I only had the Shotgun, Plasmagun, and Chaingun 90% of the time. There wasn't much of a challenge overall. Visuals were good outside, but dull in some interiors.

Share this review


Link to review
Rem

  
Really nice map, loved the layout and design.

Share this review


Link to review
Guest

  
interesting stair and doors..

Share this review


Link to review
Guest

  
Big map, no style except for attempting to use every possible texture, 320+ enemies crammed into it. It's not horrible, but it feels utterly pointless as there's no progression. The map just seems to go in circles and eventually you end up with a few doors needing keys. Not worth playing, but hopefully the author learned enough while making this one to make a better map.

Share this review


Link to review
Guest

  
a bit too confusing, but fun, good one

Share this review


Link to review
Guest

  
Unpretentious level good for some routinely monster extermination. Simple architecture, little decoration, simple ambiance. No gameplan, no need to think, just amuse your lunchtime or score your last 20 minutes of fun before it's time to go to sleep. 3*

Share this review


Link to review
Guest

  
good map

Share this review


Link to review
mouldy

  
Very nice map, didn't want it to stop.

Share this review


Link to review
Guest

  
Double that ^

Share this review


Link to review
Darch

  
^ that

Share this review


Link to review
scifista42

  
Awesome classic-style fast paced playability! Exploratory layout, secrets, good visuals... 5 stars!

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×