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Random Deaths & Decoration v1.2

   (5 reviews)
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About This File

After getting burnt out on Brutal Doom, I still wanted vanilla gameplay but I liked having alternate deaths for the monsters (and other things) so I put together this for my entertainment and yours.

Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

Smooth animations have been implemented for most monsters (but not death states) as well as a few other additions in 1.2.

There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.

There is now a separate version for Zandronum now, which should work 100% due to extensive online multiplayer testing.


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Guest

  
so its brutal doom lite?

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mrthejoshmon

  
It's a nice concept. The random death animations and random decorations are very welcome, they add variety to the game without messing with the actual gameplay but on the other hand there is some horrible looking death animations that just come up to me as nothing but terrible, this wouldn't be such an issue if they were not the only ones that seem to play the most. But whatever, it is a nice little addition.

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Mabuse

  
nice idea - and something like that was long overdue. vanilla doom got just too boring without having the good alternate deaths for monsters - i hope this one features headshots too, if not, maybe think about making another version which supports headshots.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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