id Software, SlaYeR, Rogue Entertainment, Brutal Doom, Beautiful Doom, Minor Sprite fix project, RumbleRose, Neutered.wad, Blox, Vader, Neoworm, DoomNukeM, Butane, ItsNatureToDie, Kinsie, Minigunner, Eriance, scskwirl, osjclatchford, Phil108, Captain Toenail, Chickenlegz, Skulltag, KDiZD team, DavidG, Ed the Bat, Russian Overkill team, Gifty, Marphy Black, NantoCodd, Monolith, Bloax and everyone else who contributed.
Maintainer : Keep old RDND.* version!
Advanced engine needed : Recent ZDoom, GZDoom or Zandronum
Primary purpose : Monster and decorations modification
Title : Random Deaths & Decoration v1.2
Filename : RDND12.PK3, RDND12Z.PK3, RDND12.TXT, RDNDTEST.WAD
Release date : 12/10/2014
Author : Mr. Chris
Email Address : firstname.lastname@example.org
Other Files By Author : Chapel of Chaos, Edgy, Shards of Glass and others
Misc. Author Info : Long time Doom mapper and modder, Oblige
contributor and former Brutal Doom fanatic.
Description : After getting burnt out on Brutal Doom, I still
wanted vanilla gameplay but I liked having
alternate deaths for the monsters (and other
things) so I put together this for my
entertainment and yours.
Nearly all monsters have multiple death
sequences, dead things and gore are randomized
and a couple other surprises.
Smooth animations have been implemented for most
monsters (but not death states) as well as a few other
additions in 1.2.
There are no weapon changes at all so if you want
to load up your favorite weapons mod that doesn't
alter monsters, make sure you load it up before
There is now a separate version for Zandronum now,
which should work 100% due to extensive online
Additional Credits to : id Software, SlaYeR, Rogue Entertainment, Brutal
Doom, Beautiful Doom, Minor Sprite fix project, RumbleRose,
Neutered.wad, Blox, Vader, Neoworm, DoomNukeM, Butane,
ItsNatureToDie, Kinsie, Minigunner, Eriance, scskwirl,
osjclatchford, Phil108, Captain Toenail, Chickenlegz,
Skulltag, KDiZD team, DavidG, Ed the Bat, Russian Overkill
team, Gifty, Marphy Black, NantoCodd, Monolith, Bloax
and everyone else who contributed.
* What is included *
New levels : Test level to check out dead things
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : SNDINFO, DECORATE
Other files required : None
* Play Information *
Game : Doom & Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : PK3 from scratch, content compiled together but DECORATE mostly from scratch
Build Time : 6+ months on and off
Editor(s) used : SLADE
Known Bugs : Hell Knight dismemberment death doesn't drop arm for some reason under Zandronum multiplayer
May Not Run With... : Brutal Doom or any mod extensively altering monster/projectile/decoration actors
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: Doomworld forum thread titled "Random Deaths & Decoration"
ZDoom forum thread titled "Random Deaths & Decoration": http://forum.zdoom.org/viewtopic.php?f=19&t=45723