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Strife: Absolute Anarchy Deathmatch

   (4 reviews)
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12 Screenshots

About This File

This is a slightly modified beta 1 release from 19/05/14. Current beta contains 13 dm maps and 2 ctf maps.

Strife: Absolute Anarchy is an attempt to create a smooth, streamlined multiplayer deathmatch experience for Strife.

Contained within this wad are 13 deathmatch levels and 2 CTF levels by various authors.

Due to lack of interest/playerbase I have decided to halt production of this wad, and release this beta as the final product.

To play, use the map console command to warp to the following levels;

The maps: by: SDM01: Revolt Captain Toenail SDM02: Sacrifice Captain Toenail SDM03: Hydro Plant TheShooter7 SDM04: Hydro Processing unknown SDM05: Arena of the Entity Captain Toenail SDM06: Western Tarnhill Gardevoir SDM07: Courtyard Captain Toenail SDM08: Back Alley Ru5tK1ng SDM09: Desolate Domicile Zergeant SDM10: Temple Captain Toenail SDM11: Alienator Zergeant SDM12: Hen House Captain Toenail SDM13: Um Bongo Captain Toenail

SCTF01: Temple CTF Captain Toenail SCTF02: Sacrifice CTF Captain Toenail

Map information can be found inside the MAPINFO lump.


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Guest

  
Pretty damn good, too bad Strife is underrated and overlooked.

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Doomkid

  
Captain Toenail is a godly mapper!

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Combinebobnt

  
This wad should set the bar when it comes to mapping for strife pvp gamemodes.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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