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Strife: Absolute Anarchy Deathmatch

   (4 reviews)
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12 Screenshots

About This File

This is a slightly modified beta 1 release from 19/05/14. Current beta contains 13 dm maps and 2 ctf maps.

Strife: Absolute Anarchy is an attempt to create a smooth, streamlined multiplayer deathmatch experience for Strife.

Contained within this wad are 13 deathmatch levels and 2 CTF levels by various authors.

Due to lack of interest/playerbase I have decided to halt production of this wad, and release this beta as the final product.

To play, use the map console command to warp to the following levels;

The maps: by: SDM01: Revolt Captain Toenail SDM02: Sacrifice Captain Toenail SDM03: Hydro Plant TheShooter7 SDM04: Hydro Processing unknown SDM05: Arena of the Entity Captain Toenail SDM06: Western Tarnhill Gardevoir SDM07: Courtyard Captain Toenail SDM08: Back Alley Ru5tK1ng SDM09: Desolate Domicile Zergeant SDM10: Temple Captain Toenail SDM11: Alienator Zergeant SDM12: Hen House Captain Toenail SDM13: Um Bongo Captain Toenail

SCTF01: Temple CTF Captain Toenail SCTF02: Sacrifice CTF Captain Toenail

Map information can be found inside the MAPINFO lump.


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Guest

  
Pretty damn good, too bad Strife is underrated and overlooked.

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Doomkid

  
Captain Toenail is a godly mapper!

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Combinebobnt

  
This wad should set the bar when it comes to mapping for strife pvp gamemodes.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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