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Urotsuki: Inferno Road

   (21 reviews)
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2 Screenshots

About This File

1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures.


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whirledtsar

· Edited by whirledtsar

  

Cool map with a unique flesh-tech-hell-city theme. The level design is pretty simple and enjoyable, and the gameplay isn't bad at all. You have to fight a few mid-tier monsters with the single-barrel, but oh well, that's life sometimes. The biggest problem is the music choice (unless you enjoy annoying dubstep).

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Zalewa

  
Shitty music. Super shotgun is needed much earlier than where it's provided. Gameplay is straight-forward. Visuals are original, but I didn't like them. You can skip boss fight completely by pressing linedefs near the lowering wall. You can also find some kind of convoy in this level... I wonder...

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Katamori

  
I may be wrong but I felt the gameplay design absolutely OK. Yeah, not so interesting but not boring neither. I wasn't amazed, but still, for the idea, it deserves the five.

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Guest

  
looks good, plays simply ok. a few encounters are really monotonous, namely the area after the red key door and the street. those are not very fun. it's not unplayable, but not as good as it could have been.

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dg93

  
The level design and texturing is amazing, but the gameplay is very monotonous.

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Guest

  
Looks really impressive, but the gameplay is duh.

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Guest

  
it's ok, looks good, I missed strategic situations 3.5*

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Guest

  
Typical form-over-content map. Visuals are great, map layout is average, and then gameplay almost completely ruins the map. Not difficult @ UV at all, but extremely uninspired and lazy monster placement make gameplay plain boring. It's a real pity, this map can be made waaaaay more attractive. As-is: 2* for the effort. Author has a talent for visuals, but definitely should consider using beta testers for helping him with creating proper gameply. Succes!

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scifista42

  
Very good looking and well playable map, just be careful about ammo, it might be a little tight, specially if you let Archviles and Pain Elementals run wild. 4/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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